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TS2: Burnination
The Podium
Mouse wheel axis changed?
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Topic: Mouse wheel axis changed? (Read 2996 times)
SJActress
Knuckleheaded Knob
Posts: 527
Suck it, Jesus! This avatar is my God now!
Mouse wheel axis changed?
«
on:
2008 September 27, 18:05:23 »
Hey all,
Has anyone else noticed that the "holding down mouse wheel" movements have reversed in axis? I'm used to the movement on-screen going opposite of my mouse movement (inverted, I guess). For instance, if I want to spin the camera to the right, I hold down the mouse wheel and move the mouse left. To tilt up, mouse wheel and move it down. That's the way I WANT it to be, but it's somehow un-inverted itself.
I don't know if this is an AL "feature", or if it has something to do with Spore, as I noticed the axis change first while playing THAT.
Anyone know how to fix this?
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Quote from: J. M. Pescado on 2007 July 09, 06:09:57
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coralleane
Blathering Buffoon
Posts: 77
Re: Mouse wheel axis changed?
«
Reply #1 on:
2008 September 27, 18:15:21 »
If you look under Game Options while playing TS2 there's an option called Camera Rotation with options of "Sims 1 style" or "default", I think. Why it should have suddenly reset is anyone's guess, but I'd say that's probably the first place to look.
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SJActress
Knuckleheaded Knob
Posts: 527
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Re: Mouse wheel axis changed?
«
Reply #2 on:
2008 September 27, 19:04:39 »
Good suggestion.
I tried that, but it's already on Default. No change between Sims1 Style and Default.
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Quote from: J. M. Pescado on 2007 July 09, 06:09:57
Who doesn't like kitties? KITTIES! They're cute! They're fuzzy!
Try this before posting, n00b.
Alex
Malodorous Moron
Posts: 703
Re: Mouse wheel axis changed?
«
Reply #3 on:
2008 September 27, 19:38:49 »
Try "boolprop rotateCameraSims1Mode true".
I did notice that orientation is in Spore, and it greatly irks me how you are unable to change it.
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SJActress
Knuckleheaded Knob
Posts: 527
Suck it, Jesus! This avatar is my God now!
Re: Mouse wheel axis changed?
«
Reply #4 on:
2008 September 28, 04:44:59 »
Quote from: Alex on 2008 September 27, 19:38:49
Try "boolprop rotateCameraSims1Mode true".
This fixed the X axis (left/right), but the Y axis is still "literal", if you catch my drift. Definitely an improvement. I'm glad I'm not the only one who gets irked by this!
Any more ideas, people?
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Quote from: J. M. Pescado on 2007 July 09, 06:09:57
Who doesn't like kitties? KITTIES! They're cute! They're fuzzy!
Try this before posting, n00b.
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