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Duchess
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How to get rid of fugly Sim Portraits (UI)
« on: 2008 September 20, 12:27:24 »
THANKS THIS IS GREAT

There's few things I hate more than retarded faces in the user panel, which has become a big problem with AL. Thanks to JM's hint, I've been able to kill the fugly poses by overwriting them with acceptable ones.

I have as good as no experience with SimPE, so some of the steps may be unnecessary/redundant/whatever, although they worked fine for me. Plus, I can only guess how some of the options are called in English (the bold, red ones), because my SimPE insists on showing me a German interface in spite of changing the language settings. Also, I'm sure that part of my phrasing will make the Grammar Police cringe. It's not on purpose, I swear.

How to get rid of fugly Sim Portraits


1. Look for the file "Sims00.package"
, usually located at

C:\Program Files\EA GAMES\The Sims 2\TSData\Res\Sims3D\

and open it in SimPE.

The animation files for the UI sim portraits are named as follows:

Teens/YAs/adults/elders:

a-UIPose-F01_anim to a-UIPose-F08_anim (female)
a-UIPose-M01_anim to a-UIPose-M08_anim (male)

Children:

c-UIPose-F01_anim to c-UIPose-F08_anim (female)
c-UIPose-M01_anim to c-UIPose-M08_anim (male)

Toddlers:

p-UIPose-F01_anim to p-UIPose-F08_anim (female)
p-UIPose-M01_anim to p-UIPose-M08_anim (male)

2. Extract source and target animations

Right click on the animation file(s) you want to use as overwrite (source) and choose "Unpack...". Save all files in a place where you can find them easily, e.g. in an own folder on your desktop (do NOT save them in your The Sims 2 folder). Do NOT change the file name. You're going to extract more than one animation, so it's a good idea to save them in a seperate subfolder each, because otherwise, it's a bit hard to tell them apart. After saving the source animation, do the same for the animation file you want to replace (target).

In my example, I will replace the male adult pose M01 with the male adult pose M08, so I extract the source animation "a-UIPose-M08_anim" and the target animation "a-UIPose-M01_anim" to my work folders "animations\a-UIPose-M08" and "animations\a-UIpose-M01".

3. Add the target animation to a new package file

Make a new package file, right click in the resource list (which is empty) and choose "Add...". Look for the target animation file you extracted earlier and double click it. It's now added to your package file and can be replaced.

4. Replace the target animation

Right click on the target animation file (in this example "a-UIPose-M01_anim"), choose "Replace..." and browse for the source file. You'll see two different files, one .5an file and one .5an.xml file. Double click on the .5an file. Don't worry about the warning message popping up, just click OK "Yes".

You'll notice that the resource filename of your target animation has now changed from "a-UIPose-M01_anim" to "a-UIPose-M08_anim". In the Plugin View, change it back to "a-UIPose-M01_anim". Commit. Save the package file. Put it in your downloads folder. You're done!

Adult pose catalog:



And yes, the female poses F02/F05 and F01/F06 really are (almost) the same.

Child pose catalog:



Toddler pose catalog:



Zombie / werewolf pose catalog:



Zombie poses in C:\Program Files\EA GAMES\The Sims 2 University\TSData\Res\3D\sims00.package
a-UIPose-Fzombie01_anim to a-UIPose-Fzombie03_anim / a-UIPose-Mzombie01_anim to a-UIPose-Mzombie03_anim

Werewolf poses in C:\Program Files\EA GAMES\The Sims 2 Pets\TSData\Res\3D\sims00.package
a-UIPose-FWerewolf01_anim to a-UIPose-FWerewolf03_anim / a-UIPose-MWerewolf01_anim to a-UIPose-MWerewolf03_anim

Note: There's an additional set of poses named a-UIPose-Werewolf01_anim to a-UIPose-Werewolf03_anim. No idea what they do, I changed them as well just to make sure. It didn't hurt.

Vampire pose catalog:



Vampire poses in C:\Program Files\EA GAMES\The Sims 2 Nightlife\TSData\Res\3D\sims00.package
a-UIPose-FVampire01_anim to a-UIPose-FVampire05_anim / a-UIPose-MVampire01_anim to a-UIPose-MVampire05_anim

EDIT: Heavily changed thanks to BastDawn who pointed out that it's much safer to make an own replacement package instead of messing with game files Wink

EDIT2: Minor mistake fixed, child and toddler pose catalog added.

EDIT3: Freakshow added
« Last Edit: 2008 September 24, 21:19:19 by sloppyhousewife » Logged

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BastDawn
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Re: How to get rid of fugly Sim Portraits (UI)
« Reply #1 on: 2008 September 20, 14:06:42 »
THANKS THIS IS GREAT

Wouldn't it be safer to put the extracted resources into a new package file to create an override, rather than directly editing the game files?  That's how overrides are generally created, like default eyes and skins.

ETA:  It works.  I made a new package, and in testing, I used the debugger to regenerate both the male and female adult portraits around 30 times or so, with no sign of the portraits I hate.  Yay!  (Townies and other sims with the old portraits will keep them until the thumbnail is regenerated, which presumably won't take long in AL.)

I changed:
f04 to f03
f08 to f05

m03 to m04
m05 to m02
m07 to m08


The override is attached.  Heh... we can all post our favorite versions.   Cheesy

* SimThumbnailOverrides-BastDawn.package (25.79 KB - downloaded 818 times.)
« Last Edit: 2008 September 20, 15:36:12 by BastDawn » Logged

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Re: How to get rid of fugly Sim Portraits (UI)
« Reply #2 on: 2008 September 20, 18:28:52 »
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Wouldn't it be safer to put the extracted resources into a new package file to create an override, rather than directly editing the game files?  That's how overrides are generally created, like default eyes and skins.

ETA:  It works.  I made a new package, and in testing, I used the debugger to regenerate both the male and female adult portraits around 30 times or so, with no sign of the portraits I hate.  Yay!  (Townies and other sims with the old portraits will keep them until the thumbnail is regenerated, which presumably won't take long in AL.)

I changed:
f04 to f03
f08 to f05

m03 to m04
m05 to m02
m07 to m08


The override is attached.  Heh... we can all post our favorite versions.   Cheesy

Oh yes, that would certainly be safer. The problem is that I have NO idea how to do that Cheesy. I made a new package file and put the changed animations in there, but well... it didn't have any effect. At all. I'll grab your override and have a look into it, perhaps then, I'll see what I missed. Thanks!

ETA: Hm.. strange. It doesn't look any different from my override. I made a new package, imported the animations I wanted, renamed them to override the ones I don't want, commited each, saved. What the hell am I missing?


ETA2: LOL - I'm an idiot! No wonder my new package file didn't work. In fact, I just renamed the same animation again and again. Aw well... It had been very late when I tried it, that's my only excuse. I'll change my first post accordingly.
« Last Edit: 2008 September 20, 19:12:34 by sloppyhousewife » Logged

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renee
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Re: How to get rid of fugly Sim Portraits (UI)
« Reply #3 on: 2008 September 20, 18:58:02 »
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You ROCK!!!  I have wanted to do this since 2005.
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renee
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Re: How to get rid of fugly Sim Portraits (UI)
« Reply #4 on: 2008 September 20, 19:23:24 »
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How did you figure out which animation is which?
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Re: How to get rid of fugly Sim Portraits (UI)
« Reply #5 on: 2008 September 20, 19:45:30 »
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How did you figure out which animation is which?

By replacing all adult poses with animations F01/M01, firing up the game, making screenshots, replacing all poses with animations F02/M02, firing up the game, making screenshots, etc. etc. Which might explain why I'm a bit reluctant to make a pose catalog for children and toddlers Tongue.
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Re: How to get rid of fugly Sim Portraits (UI)
« Reply #6 on: 2008 September 20, 20:04:40 »
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Weird how they made two identical poses and just changed the mouth...
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Re: How to get rid of fugly Sim Portraits (UI)
« Reply #7 on: 2008 September 22, 19:41:44 »
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Child and toddler pose catalog added. Obviously, I AM really bored Cheesy.
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Re: How to get rid of fugly Sim Portraits (UI)
« Reply #8 on: 2008 September 22, 22:23:33 »
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 Wink If you're really , really bored ... maybe you can do the dogs and cats for us too please  Tongue Just kidding  Grin  . I'm grateful for the hard work you ( and Bastdawn for her help with your tutorial ) have done to identify these portraits because it must have taken you ages , and along with your tutorial I've been able to make a couple of packages so that my male and female sims just stick with the same portrait pose I most like all the time which I'll upload here if anyone wants them .

The MaleUIThumbHack makes it so that your male sims just use the number 2 pose , and the same goes for the FemaleUIThumbHack . Yet again the number 2 pose . With the other ones you've just posted for the kids I'll also be able to do some for them now thanks and I'll post them when I've done them too Smiley ( F05 and M02 will probably be my choice for the kids , although I'm not sure about the toddlers yet because they have a better quality variation of poses to choose from so the choice is a bit more difficult )

Obviously you can't use these with Bastdawn's because they'll clash , but hopefully more people will chip in this thread with some more variations of their own of these hacks so that there's eventually a wide selection of single poses or collection of poses to choose from Smiley

* UIThumbHacksBruce.zip (3.79 KB - downloaded 621 times.)
« Last Edit: 2008 September 22, 22:32:00 by Bruce Banner » Logged
Gwill
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Re: How to get rid of fugly Sim Portraits (UI)
« Reply #9 on: 2008 September 23, 06:48:46 »
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The normal portraits have never bothered me all that much, but I might have to look into the zombie, werewolf and vampire poses.
Vampire has one that makes me cringe.
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Emma
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Re: How to get rid of fugly Sim Portraits (UI)
« Reply #10 on: 2008 September 23, 07:51:42 »
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Is it that big open-mouthed one? Yuk. I hate that one.
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Re: How to get rid of fugly Sim Portraits (UI)
« Reply #11 on: 2008 September 24, 18:40:38 »
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I too am curious about Vampire/Werewolf portraits.
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Re: How to get rid of fugly Sim Portraits (UI)
« Reply #12 on: 2008 September 24, 19:01:37 »
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I just located the werewolf/zombie/vampire UI pose files, so the freak catalogs will be added soon. I have the strange feeling that I might get bored tomorrow.

Edit: Bored already. Zombie/werewolf/vampire catalogs added.
« Last Edit: 2008 September 24, 21:20:39 by sloppyhousewife » Logged

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Re: How to get rid of fugly Sim Portraits (UI)
« Reply #13 on: 2008 September 24, 22:10:57 »
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I wonder, is there any reason you couldn't replace the creature portraits with the normal Sim animations?
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Re: How to get rid of fugly Sim Portraits (UI)
« Reply #14 on: 2008 September 24, 22:46:47 »
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Frankly, 04 and 05 of the vampire are kinda nice.

Otherwise? ALL those damn poses can go. Ugh.
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Re: How to get rid of fugly Sim Portraits (UI)
« Reply #15 on: 2008 September 25, 08:08:01 »
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I wonder, is there any reason you couldn't replace the creature portraits with the normal Sim animations?

I'd say, no.
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Re: How to get rid of fugly Sim Portraits (UI)
« Reply #16 on: 2008 September 25, 10:09:06 »
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I wonder if it would be possible to make completely new UI portrait replacements?
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Re: How to get rid of fugly Sim Portraits (UI)
« Reply #17 on: 2008 September 25, 10:27:12 »
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I wonder if it would be possible to make completely new UI portrait replacements?

Well, there's an animation editor over at MTS2, though it sounds like kind of a bitch to use.  I would cautiously surmise that the portraits are just single-frame animations (yes? No? Can someone more awesome than me confirm?)  So in theory, I would think you could.
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Re: How to get rid of fugly Sim Portraits (UI)
« Reply #18 on: 2008 September 26, 18:25:39 »
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I really like V04 and V05. Could could change our normal sims to use these poses, to look something like this picture?
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Re: How to get rid of fugly Sim Portraits (UI)
« Reply #19 on: 2008 September 27, 20:02:12 »
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Is there a way to keep portraits in the way it was before AL ? The ever changing while putting the casual cloths is rather annoying.
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Re: How to get rid of fugly Sim Portraits (UI)
« Reply #20 on: 2008 September 27, 20:06:03 »
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Is there a way to keep portraits in the way it was before AL ? The ever changing while putting the casual cloths is rather annoying.

Dizzy has a hack that fixes it over at the The Laden Swallow, but it requires the no-CD crack.

http://www.nectere.net/smf/index.php?topic=1530.0
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Re: How to get rid of fugly Sim Portraits (UI)
« Reply #21 on: 2008 September 27, 20:49:16 »
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Hmm... I always used the CD to play it until now. I wonder if using the no-CD crack won't disturb anything... Huh

Anyway, thank you for the  link, Amberdiceless.  Wink
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Re: How to get rid of fugly Sim Portraits (UI)
« Reply #22 on: 2008 September 27, 22:08:18 »
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Hmm... I always used the CD to play it until now. I wonder if using the no-CD crack won't disturb anything... Huh

Anyway, thank you for the  link, Amberdiceless.  Wink

NP.  I think you'd probably have to see the "How to get rid of SecuROM" thread first and clean your system out if you want to use the no-CD after the fact...
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