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no alignment change on casting a neutral spell + no reagents (documented) (EP8)
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Topic: no alignment change on casting a neutral spell + no reagents (documented) (EP8) (Read 45660 times)
TripleM
Asinine Airhead
Posts: 11
no alignment change on casting a neutral spell + no reagents (documented) (EP8)
«
on:
2008 September 01, 20:23:25 »
name: noalignmentchangeonneutralcast.package
description: casting a neutral spell does not change your alignment anymore.
alignment shift is calculated through (targetalignment of spell - currentalignment of caster) * spellweight / 100. i have set the weight (0x1000:0x02) of all neutral spells to 0, so they actually dont influence alignment anymore. i dont know, if these weights influence anything else than alignment, so consider this a hack, not a fix.
name: noreagentsdocumented.package
description: set the reagent requirements for all spells to 0, but "Magus Mutatio". all BCONs are halfway decent documented now, so you can adjust them to your liking.
name: noalignmentchangeoncast.package
description: casting a spell does not change your alignment at all.
name: noalignmentreqandchange.package
description: casting a spell or creating an object dont have alignment requirements and dont change alignments. magic skill requirement stays in place. although, casting a spell or creating an object of the wrong alignment take much longer, have lower success rates and drain motives much more, as already implemented through EAxis.
so long,
noalignmentchangeonneutralcast.package
(1.88 KB - downloaded 2184 times.)
noreagentsdocumented.package
(12.65 KB - downloaded 1445 times.)
noalignmentchangeoncast.package
(4.29 KB - downloaded 1234 times.)
noalignmentreqandchange.package
(5.29 KB - downloaded 1558 times.)
«
Last Edit: 2008 September 17, 04:30:39 by TripleM
»
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INTP
Menaceman
Horrible Halfwit
Posts: 361
Re: no alignment change on casting a neutral spell + no reagents (documented) (EP8)
«
Reply #1 on:
2008 September 15, 15:45:55 »
Cheers! I will certainly be making use of the no neutral spell alignment change. Why should using a neutral spell make you less good or evil?
On a side note the only other thing I can think the weights may effect would be the new reputation guage but I have no idea so just ignore me if I'm in completely the wrong ball park.
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Tsarina
Pinheaded Pissant
Posts: 1023
Re: no alignment change on casting a neutral spell + no reagents (documented) (E
«
Reply #2 on:
2008 September 15, 17:37:49 »
Thank you! I was ranting about this in #grah a few days ago.
Is it possible to make a hack that makes spells not change your alignment at all? I wish the only way to change alignment would be by studying it.
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INEPT
INTP
Cappuccino
Exasperating Eyesore
Posts: 204
Re: no alignment change on casting a neutral spell + no reagents (documented) (E
«
Reply #3 on:
2008 September 15, 18:03:46 »
Quote from: Tsarina on 2008 September 15, 17:37:49
Is it possible to make a hack that makes spells not change your alignment at all? I wish the only way to change alignment would be by studying it.
I think I'd like that as well, an evil witch or a good witch should be able to cast a good or evil spell respectively once in a while without their alignment changing, even a little bit.
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TripleM
Asinine Airhead
Posts: 11
Re: no alignment change on casting a neutral spell + no reagents (documented) (E
«
Reply #4 on:
2008 September 15, 23:13:30 »
Quote from: Menaceman on 2008 September 15, 15:45:55
On a side note the only other thing I can think the weights may effect would be the new reputation guage but I have no idea so just ignore me if I'm in completely the wrong ball park.
i dont think, the weights have any influence on reputation. i'm more concerned about their possible influence on the magic level of a sim, but i dont have enough enthusiasm to check that.
Quote from: Tsarina on 2008 September 15, 17:37:49
Thank you!...
oh no. i thank you!
Quote from: Tsarina on 2008 September 15, 17:37:49
Is it possible to make a hack that makes spells not change your alignment at all? I wish the only way to change alignment would be by studying it.
Quote from: Cappuccino on 2008 September 15, 18:03:46
I think I'd like that as well, an evil witch or a good witch should be able to cast a good or evil spell respectively once in a while without their alignment changing, even a little bit.
i would not like it that way, because i think, casting a specific spell of course reflects your alignment. but it is not my part to judge, only to percieve, so here you go:
name: noalignmentchangeoncast.package
description: casting a spell does not change your alignment at all.
noalignmentchangeoncast.package
(4.29 KB - downloaded 820 times.)
«
Last Edit: 2008 September 15, 23:20:55 by TripleM
»
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INTP
Marquis
fway
Irritating Ignoramus
Posts: 436
Re: no alignment change on casting a neutral spell + no reagents (documented) (EP8)
«
Reply #5 on:
2008 September 16, 00:35:14 »
Oh yes! I don't understand, if something is neutral, then how does it effect how good or bad your which becomes? It's neutral of all things! XD
Thanks for sharing. If I do get around to which-craft in the game, I'll be sure to remember I have this hack.
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Swing Tree
MidnightVoyager
Exasperating Eyesore
Posts: 217
INFP, AQ: 36. Fear.
Re: no alignment change on casting a neutral spell + no reagents (documented) (EP8)
«
Reply #6 on:
2008 September 16, 03:43:27 »
Thanks muchly for sharing! My little witchly types don't believe that a spell can, by nature, be good or evil. This noalignmentchange bit will be perfect for them.
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knightguy
Exasperating Eyesore
Posts: 216
Re: no alignment change on casting a neutral spell + no reagents (documented) (EP8)
«
Reply #7 on:
2008 September 16, 10:22:51 »
Thanks
now if only someone can make a mod to enable all spells no matter the alignment
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To err is human, but to really foul things up requires a computer.
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TripleM
Asinine Airhead
Posts: 11
Re: no alignment change on casting a neutral spell + no reagents (documented) (EP8)
«
Reply #8 on:
2008 September 16, 15:54:30 »
Quote from: knightguy on 2008 September 16, 10:22:51
now if only someone can make a mod to enable all spells no matter the alignment
name: noalignmentreqandchange.package
description: casting a spell or creating an object dont have alignment requirements and dont change alignments. magic skill requirement stays in place. although, casting a spell or creating an object of the wrong alignment take much longer, have lower success rates and drain motives much more, as already implemented through EAxis.
i dont know, if somebody already noticed it, but sitting on the throne of opposite alignment drains your motives, instead of replenish them. i didnt checked the influence of aligned objects on environment score.
noalignmentreqandchange.package
(5.29 KB - downloaded 999 times.)
«
Last Edit: 2008 September 17, 04:22:18 by TripleM
»
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INTP
Cappuccino
Exasperating Eyesore
Posts: 204
Re: no alignment change on casting a neutral spell + no reagents (documented) (EP8)
«
Reply #9 on:
2008 September 16, 22:28:37 »
Quote from: TripleM on 2008 September 16, 15:54:30
Quote from: knightguy on 2008 September 16, 10:22:51
now if only someone can make a mod to enable all spells no matter the alignment
name: noalignmentreqandchange.package
description: casting a spell or creating an object dont have alignment requirements. magic skill requirement stays in place. although, casting a spell or creating an object of the wrong alignment take much longer, have lower success rates and drain motives much more, as already implemented through EAxis.
Do I understand it correctly that this also contains the noalignmentchangeoncast.package mod too, or should I get both? Thanks for these by the way, especially since it's not something you'd make for yourself.
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TripleM
Asinine Airhead
Posts: 11
Re: no alignment change on casting a neutral spell + no reagents (documented) (EP8)
«
Reply #10 on:
2008 September 17, 04:25:07 »
Quote from: Cappuccino on 2008 September 16, 22:28:37
Do I understand it correctly that this also contains the noalignmentchangeoncast.package mod too, or should I get both? Thanks for these by the way, especially since it's not something you'd make for yourself.
you did.
dont mix the different alignment-packages, cause they all modify the same BCON-tables (more or less).
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IAmTheRad
Horrible Halfwit
Posts: 358
Re: no alignment change on casting a neutral spell + no reagents (documented) (E
«
Reply #11 on:
2008 September 18, 02:35:05 »
Gee, you fixed a eaxis bug that exists in the game but it says otherwise in the readme. Which is the alignment change thingy.
Why they did this, I don't know. But if I want a
evil warlock
Pescado, I'd rather he can make people on fire and teleport around doing it.
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kazebird
Irritating Ignoramus
Posts: 449
Re: no alignment change on casting a neutral spell + no reagents (documented) (E
«
Reply #12 on:
2008 October 06, 21:00:16 »
If you are still taking orders, I would like some spam, eggs, sausage, and spam... Oh and a noalignmentreqandchangeonneaturalcast on the side.
Oh I almost forgot that Floof wants some spam, spam,spam,spam,spam, baked beans, spam, spam, spam, and spam.
«
Last Edit: 2009 April 11, 19:29:09 by parrot
»
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"Of course I'm alright! But supposing I wasn't alright! I mean, this thing makes me feel in such a way that I'd be very worried if I felt like that about somebody else feeling like this about that. Do you understand?"
fatkitty
Corpulent Cretin
Posts: 125
Re: no alignment change on casting a neutral spell + no reagents (documented) (EP8)
«
Reply #13 on:
2008 October 06, 21:54:18 »
Quote from: knightguy on 2008 September 16, 10:22:51
Thanks
now if only someone can make a mod to enable all spells no matter the alignment
Squinge made one.
http://www.insimenator.net/showthread.php?t=95227
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TripleM
Asinine Airhead
Posts: 11
Re: no alignment change on casting a neutral spell + no reagents (documented) (EP8)
«
Reply #14 on:
2008 October 06, 22:37:56 »
Quote from: fatkitty on 2008 October 06, 21:54:18
Quote from: knightguy on 2008 September 16, 10:22:51
Thanks
now if only someone can make a mod to enable all spells no matter the alignment
Squinge made one.
http://www.insimenator.net/showthread.php?t=95227
if you haven't noticed, this was already done in response to the request.
look here.
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INTP
fatkitty
Corpulent Cretin
Posts: 125
Re: no alignment change on casting a neutral spell + no reagents (documented) (EP8)
«
Reply #15 on:
2008 October 06, 22:42:39 »
I'm sorry. I must have overlooked that reply. That's what I get for trying to read/type with 2 little kids climbing on me. I can remove it if you'd like.
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catpaw
Tasty Tourist
Posts: 4
Re: no alignment change on casting a neutral spell + no reagents (documented) (EP8)
«
Reply #16 on:
2009 February 27, 05:00:57 »
I downloaded Treeag's "No Stupid Reagents" from MTS2, but the hack conflict detector says it conflicts with MATY's firemod, which I can't play without. But this thread here:
http://www.moreawesomethanyou.com/smf/index.php/topic,13372.0.html
says that the "noreagents" hack breaks the spectral cats. Could you please look into it? I'm lazy enough that I want to cast spells without having to use reagents, but I don't want to break the spectral cats or end up having my sims diaf because they're too stupid to use a fire extinguisher.
«
Last Edit: 2009 February 28, 09:01:00 by catpaw
»
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Tamha
Exasperating Eyesore
Posts: 224
Re: no alignment change on casting a neutral spell + no reagents (documented) (E
«
Reply #17 on:
2009 February 28, 00:57:41 »
Quote from: parrot on 2008 October 06, 21:00:16
If you are still taking orders, I would like some spam, eggs, sausage, and spam...
Oh and a noalignmentreqandchangeonneaturalcast on the side.
If there's any chance for this, I would also like it. I think the witchy types should have access to all the spells, but if they cast something opposed to their alignment it should effect them. But neutral should still be
neutral
, ffs.
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A mean person laughs with you because they don't really mean it. A really mean person just laughs at you.
akatonbo
Lipless Loser
Posts: 658
a red dragonfly
Re: no alignment change on casting a neutral spell + no reagents (documented) (EP8)
«
Reply #18 on:
2009 March 26, 02:59:48 »
I'd really like to see that too, Tamha, but TripleM hasn't been around since January, so it might be a while.
Incidentally, Pescado has indicated that the spell-casting related code in firemod isn't being run, so the conflict with treeag's mod can presumably be ignored.
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Troubleshooting info: all EPs and SPs, most hacks Awesome but some not, no inTeen.
rufio
Non-Standard
Uncouth Undesirable
Posts: 3030
More Nonstandard Than You
Re: no alignment change on casting a neutral spell + no reagents (documented) (E
«
Reply #19 on:
2009 April 02, 05:58:42 »
Quote from: Tamha on 2009 February 28, 00:57:41
Quote from: parrot on 2008 October 06, 21:00:16
If you are still taking orders, I would like some spam, eggs, sausage, and spam...
Oh and a noalignmentreqandchangeonneaturalcast on the side.
If there's any chance for this, I would also like it. I think the witchy types should have access to all the spells, but if they cast something opposed to their alignment it should effect them. But neutral should still be
neutral
, ffs.
I want it too, so I opened up TripleM's hacks in SimPE, compared them to each other to the EAxis code, and made some changes based on my learnings. You can download it
here
. It works as far as I can tell, which is not very far since I don't have any really advanced witches yet.
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Quote from: Tsenatserix on 2010 December 08, 08:01:19
I was thinking about these things and I am a feminist.
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