Enabling Build/Buy In Apartments
J. M. Pescado:
Quote from: Roux on 2008 August 28, 14:23:28
Occupied lots: Only boolProp aptSubLotSpecificToolsDisabled false needed to be entered to open up the grid. The BaseLot cheat didn't do anything on its own. You can modify other apartments (though they remain dark) and common areas. Changes stuck even when another family was loaded.
This does not match observed behavior. Build mode structural modifications like floor retiling and possibly walls stick. Bought items, however, behave oddly: Any items you add outside your area (common or otherpeople) do not appear when those areas are loaded and played. Any acts of vandalism(add/move/remove) performed to a neighbor's apartment are undone when the lot is reloaded. Vandalism may also carry the risk of hanging your game, although the exact circumstances which prompted this are yet unclear.
Attempting to modify the lot by using "LoadLot" will modify the "base" only. Effects will not propogate to already used units.
It is not recommended that these cheats be used outside of construction on an uninhabited existing apartment or the retrieval of a wayward date reward.
Research into why apartments selectively defurnish themselves and how to counteract this behavior are ongoing.
Some evidence suggests that evicting and moving sims into and out of an apartment contribute to "Lot ID Creep", where the lot numbers in use continue to grow steadily until they eventually reach 32767, whereupon bad things presumably happen. It is similar to lot ID creep caused by creating and destroying lots, but more insidious.
witch:
Yesterday I found it easier to change lot zoning to residential to make construction and buy mode changes. (Lot needs to be exited and re-entered for zoning changes to take place). Changing the zoning back to apartment keeps the changes. Interestingly, the change of letterbox type now happens automagically. Of course, this method only works on uninhabited lots.
Quote from: J. M. Pescado on 2008 August 28, 17:19:22
Research into why apartments selectively defurnish themselves and how to counteract this behavior are ongoing.
Good, this is the biggest annoyance I have found with the game so far. If anyone can fix it, you can. Mind you, complaining neighbours are rapidly heading for a smiting.
J. M. Pescado:
Quote from: witch on 2008 August 28, 20:00:45
Good, this is the biggest annoyance I have found with the game so far. If anyone can fix it, you can. Mind you, complaining neighbours are rapidly heading for a smiting.
Preliminary evaluations call for a 1 square buffer strip between apartment blocks as part of Awesomespec.
Lonesome Dove:
Quote from: J. M. Pescado on 2008 August 29, 00:45:05
Quote from: witch on 2008 August 28, 20:00:45
Good, this is the biggest annoyance I have found with the game so far. If anyone can fix it, you can. Mind you, complaining neighbours are rapidly heading for a smiting.
Preliminary evaluations call for a 1 square buffer strip between apartment blocks as part of Awesomespec.
I don't understand what that means. You're not saying apartments can't have common walls, are you? Cause that doesn't make sense, how can you bang on a wall to complain about noise if the walls aren't connecting? I must not get what you're saying.
About the vanishing furnishings, WTF is up with that? I just spent the better part of the day playing around creating a two-unit duplex in residential mode, then changed the zoning to apartmentbase, saved, went to the neighborhood and came back in. Everything was just as I'd left it, furnishings and all. I moved in some Sims and poof! Everything but the bathroom fixtures, the kitchen counters and large appliances, and the wall and ceiling light fixtures had disappeared. Except, a few decorations in the bathroom remained. All the outside stuff stayed put.
So is it that if you create and furnish a lot in residential mode, then change it to apartment zoning, the only stuff that stays is what you'd expect an unfurnished apartment to have? If that's true, how come some purely decorative items remained in my bathrooms when everything else went phhhtt?
Anybody else experiencing this so far?
jsalemi:
Yes, that's what he's saying -- if the apartments don't have a common wall, then the neighbors can't complain (which they do excessively, it appears). Hence, that's the solution to reducing the complaints right now.
As for the disappearing furniture, it's been discussed extensively here. I suggest you check the thread on AL borkedness in the 'Oops! You broke it!' forum.
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