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Author Topic: Apartment Life Borkiness, or how i ended the world in 1 hour.  (Read 515039 times)
banshee
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Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
« Reply #75 on: 2008 August 27, 21:10:42 »
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This is already the case in my game, and I have not installed AL yet.  The only real problems it causes is that if I exit while the sim is on the cellphone and there are no other phones in the house, other sims can't call them.  This is easily solved by just canceling the talking-on-phone interaction before exiting.
No, that's not it.  They reach into their ass to answer the cellphone and poof, it's gone.  The wall phone will still ring and can be answered, but the cellphone is no more.
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purplebunny
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Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
« Reply #76 on: 2008 August 27, 21:13:35 »
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They reach into their ass to answer the cellphone and poof, it's gone.  The wall phone will still ring and can be answered, but the cellphone is no more.

You did pull your CC/hacks, right?
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Solowren
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Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
« Reply #77 on: 2008 August 27, 21:28:37 »
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Ah, my mistake. I had assumed that JM would put a link to it in the Director's Cut thread when one was available. Carry on, soldier!
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Lord Darcy
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Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
« Reply #78 on: 2008 August 27, 22:08:42 »
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AL finally added decorative slots on top of base game large dressers. As usual, they can't update anything for their life without breaking something along the way.



By changing subset name of dresser mesh for absolutely no reason, EAxis effectively borked all recolors for this dresser, including the default 4 colors. Why, oh why mess up with GMDC, when all they really have to tinker is CRES? Ack. Angry Also notice borked shadow. FAIL.

This will have to be fixed in new CEP.
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banshee
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Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
« Reply #79 on: 2008 August 27, 22:34:33 »
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You did pull your CC/hacks, right?
The install is as pure as a Vestal Virgin.
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siminganon
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Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
« Reply #80 on: 2008 August 27, 23:09:26 »
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I had weird issues with trying to create a new custom neighborhood (kept crashing after it created the pets) so I deleted my EA Games folder to get a new one, figuring I'd just play Pleasantview for awhile. Except I don't have a Pleasantview. I have all the other ones but the game didn't create a PV. How to get it back?
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SJActress
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Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
« Reply #81 on: 2008 August 27, 23:12:48 »
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I don't know if it's a bug or a feature. When your Sim is off-world and the clock is x3 and the school bus comes to the lot, whether you have kids or not, the clock goes back to Normal mode.

I'm also finding it more difficult to make friends...it could just be one particular Sim, though.  Undecided
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Roux
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Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
« Reply #82 on: 2008 August 27, 23:30:12 »
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This was probably intentional laziness, but sims can't run on the spiral staircases. Very annoying, and I'm pretty sure now that they just copied Marvine's animations, cleaned 'em up a bit, and took the afternoon off.

Oh, and someone called it in the bork pool about the ceilings cutting off the top of wallpaper. Narrow trim (or whatever it's called) is not visible when ceilings are visible, and you can only see the bottom part of wide trim. And that nice wallpaper seen in TashaFaun's post? Can't see the upper bits above the curving part.

Doesn't look like they broke the piano, though, for a refreshing change. And at least the ceiling lights line up properly with the ceiling, from what I can tell.


I had weird issues with trying to create a new custom neighborhood (kept crashing after it created the pets) so I deleted my EA Games folder to get a new one, figuring I'd just play Pleasantview for awhile. Except I don't have a Pleasantview. I have all the other ones but the game didn't create a PV. How to get it back?
Does your C:\Program Files\EA GAMES\The Sims 2\TSData\Res\UserData\Neighborhoods\N001 folder have a -bak on the end of the folder name? If so, remove the -bak. Renaming it is one of the clean custom 'hood tutorial steps. You'll probably need to delete and regenerate your My Documents\EA Games\The Sims 2 folder again, though. If that doesn't work, then I dunno.
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Crash
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Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
« Reply #83 on: 2008 August 27, 23:54:13 »
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Okay, I added the current ffs hacks in the AL directory to my downloads folder. The sims just stand there and reset. Took the ffs hacks out - game works fine. I've no other hacks. I assume the hacks are just fine, which means I probably have to reinstall, right?  Roll Eyes *sigh*
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literatebse
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Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
« Reply #84 on: 2008 August 28, 00:00:24 »
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Okay, I added the current ffs hacks in the AL directory to my downloads folder. The sims just stand there and reset. Took the ffs hacks out - game works fine. I've no other hacks. I assume the hacks are just fine, which means I probably have to reinstall, right?  Roll Eyes *sigh*

Nope -- there's something in nopedostalkers.  A fix is coming, but that's where your problem probably is.
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Crash
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Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
« Reply #85 on: 2008 August 28, 00:05:39 »
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Ah, that's a relief. Back to patient mode.
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J. M. Pescado
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Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
« Reply #86 on: 2008 August 28, 00:12:49 »
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Should be fixed now. EAxis randomly changed the arguments format.
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Jelenedra
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Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
« Reply #87 on: 2008 August 28, 00:19:52 »
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ETA: Oh for crying out loud! So I went into CAS in debug so I could get the names of the witch outfits to unlock them. For the females (except teens) all three dresses are the ugly neutral colour BUT for the males the 3 outfits all show up fine. I could throttle these idiots. I was really looking forward to the purple witchy dress Angry



Whatchoo talking about? My CAS had all three dress types. Update the thumbnail?
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Kyna
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Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
« Reply #88 on: 2008 August 28, 05:39:29 »
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After I installed AL, everytime someone calls my sim on his/her cell phone, the cell phone will disappear and my sim wont be able to answer the call.

I think someone already mentioned that glitch.  I'm sure Pescado will fix it when he gets time - judging by the number of updates he's done already, he's pretty busy adapting pre-existing hacks and hasn't had time to fix new borkenness.

In the meantime, use the normal phone to answer the call.

New glitch: When saving, I've been having the game freeze up on me sometimes during the save process.  I am now saving every 5-10 (real life) minutes so that I don't have to keep replaying the same days over and over and over again.

I suspect it may be related to "clear gossip" on the batbox, as it only does it when I've finished playing the lot and I try to save (I routinely clear gossip before I move on to another lot).  Doesn't seem to occur during my "just in case I can't save later" saves.  I tested this theory by "clearing trash" and was able to save, then I nuked attraction markers and was able to save.  After these successful saves I immediately cleared gossip, and got a freeze during save.  I'll try playing a few lots without clearing gossip and if I get any more frozen saves I'll update this post.
« Last Edit: 2008 August 28, 05:47:20 by Kyna » Logged

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YoungOldPrude
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Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
« Reply #89 on: 2008 August 28, 06:23:33 »
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Here are my two problems with AL:
My Sims cannot turn into witches. All of my custom content has been disabled, in both cases. Here is the error log for the witches...


My second problem has been happening since Free Time, but I thought that I'd mention it. Every time a Sim who has Cuisine enthusiasm attempts to rub their tummy, an error log pops up to tell me that the animation is an empty string.

Any ideas?

UPDATE: I am removing my error log because I have fixed both problems by reinstalling.
I am one content chick- that is, until the next glitch comes to my attention... Grin
« Last Edit: 2008 August 28, 13:33:27 by YoungOldPrude » Logged

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Lerf
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Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
« Reply #90 on: 2008 August 28, 06:47:41 »
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This one is kind of obscure, but should be mentioned somewhere.

I build a lot with a bunch of mobile homes.  The kitchen and living room were one room and for authenticity's sake I used one of the flat floor strips found under fencing to mark off the kitchen in each of them.  Units were rectangular boxes and the last five squares of one end were enclosed by the metal strips.

When the unit was rented the kitchen was not considered part of the apartment.  Nothing could be put in the kitchen, and the only options on the refrigerator were juggle and the OFB make and make many.   I also noticed that in trailers occupied by non-playables the rest of the trailer was black, but the kitchens still showed.

I moved the tenants out, rezoned to residential and removed most of the strips.  In one trailer I left the strip intact, in another I left a gap.  In a third trailer I put in a regular fence with a gate.  The result was that the kitchens with no strips, the kitchen with the partial strip and the kitchen with the fence and gate all worked as normal kitchens again.  The one I left the whole strip in was still shown as being "outside" the rented space.  Oh, and the units rent roughly doubled due to the place having more space and appliances.

Conclusion.  If you put a fence in with no gate which fully encloses a part of an apartment the enclosed part of the apartment is considered a common area and can't be changed.  This wouldn't be a big deal, except that it includes the fences that can easily be stepped over like the floor strips.   

I don't expect this to be fixed, but I figure it should be documented for when someone else runs into it and doesn't realize its the floor strip thingie that's causing it.

(I hope my explanation was clear.)
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powercut
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Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
« Reply #91 on: 2008 August 28, 08:06:53 »
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Predictably enough, date/outing gifts and apartments don't play well together. Gifts are dropped off in the common area, and then can't be moved/sold from buy mode.
So now I have an expensive telescope that not only takes up a lot of space, but can't be used by anyone because it's placed right next to a pool. /whine
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Alex
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Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
« Reply #92 on: 2008 August 28, 08:22:51 »
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This one is kind of obscure, but should be mentioned somewhere.

I build a lot with a bunch of mobile homes.  The kitchen and living room were one room and for authenticity's sake I used one of the flat floor strips found under fencing to mark off the kitchen in each of them.  Units were rectangular boxes and the last five squares of one end were enclosed by the metal strips.

When the unit was rented the kitchen was not considered part of the apartment.  Nothing could be put in the kitchen, and the only options on the refrigerator were juggle and the OFB make and make many.   I also noticed that in trailers occupied by non-playables the rest of the trailer was black, but the kitchens still showed.

I moved the tenants out, rezoned to residential and removed most of the strips.  In one trailer I left the strip intact, in another I left a gap.  In a third trailer I put in a regular fence with a gate.  The result was that the kitchens with no strips, the kitchen with the partial strip and the kitchen with the fence and gate all worked as normal kitchens again.  The one I left the whole strip in was still shown as being "outside" the rented space.  Oh, and the units rent roughly doubled due to the place having more space and appliances.

Conclusion.  If you put a fence in with no gate which fully encloses a part of an apartment the enclosed part of the apartment is considered a common area and can't be changed.  This wouldn't be a big deal, except that it includes the fences that can easily be stepped over like the floor strips.   

I don't expect this to be fixed, but I figure it should be documented for when someone else runs into it and doesn't realize its the floor strip thingie that's causing it.

(I hope my explanation was clear.)

Yeah, this fence is considered a wall/fence with no access. You can use it to create a second entrance (surround the door/gate with the fence then lock it).
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Roxxy
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Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
« Reply #93 on: 2008 August 28, 08:24:51 »
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The cellphone is useless for incoming calls.  When they try to answer the damn things just disappear from the inventory.

I was wondering why my sims cell phones suddenly kept disappearing..  I even found one lying on the floor one time and picked it up.  Odd.
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X-Phile
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Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
« Reply #94 on: 2008 August 28, 08:25:35 »
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Entering a non-playable sim's apartment building.


I have the same problem with the appartment were the Cleveland's live.
One of the apartments downstairs stays black. In that appartment I constantly see a sim
jump rope. Cheesy
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Alex
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Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
« Reply #95 on: 2008 August 28, 08:36:02 »
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I'm going to have to make myself another override for the utterly fucked up text in the game.
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literatebse
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Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
« Reply #96 on: 2008 August 28, 08:37:16 »
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Predictably enough, date/outing gifts and apartments don't play well together. Gifts are dropped off in the common area, and then can't be moved/sold from buy mode.
So now I have an expensive telescope that not only takes up a lot of space, but can't be used by anyone because it's placed right next to a pool. /whine


Considering my favorite gameplay involves surviving off of date rewards -- an escort agency, if you will -- this is a major Do. Not. WANT.
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Marquis
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Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
« Reply #97 on: 2008 August 28, 10:03:33 »
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found a WONDERFUL bork, while moving a family into an apartment building i built.

I found out that, if you use those room divider fence thingies (the little itty bitty ones that sims can walk over, and come in black, white, wood, and metal) from within your apartment, the game considers that to not be apart of the apartment... so if your apartments are unfurnished on the side where the door isn't, your family is screwed and may have to sleep on the porch, that is of course if it's on the side where the apartment door is...
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netza
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Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
« Reply #98 on: 2008 August 28, 10:06:21 »
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I have found a problem when making your own apartments... Wrote the cheat, saved, moved in my sim. Everything works as it should but the mailbox is the regular mailbox and not the apartment mailbox... >_<
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Baroness
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Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
« Reply #99 on: 2008 August 28, 11:41:51 »
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Yes, it's incredibly frustrating to not even be able to move a door or a window, or plonk a hot pool down. I was pissed off that I made furnished apartments for my sims to move in to - just renovated some EAxis ones - yet when the sims moved in, only the kitchen and bathroom stuff was left. What's with that? People rent furnished apartments.

I also managed to bork the apartment controller somehow. I moved a hood in its entirety from the laptop to my big machine. Dark Trepie and his lot were fine, but witch kept throwing errors. The apartment door was lockable; but I kept getting a message that I should select an apartment. None were selectable. I deleted on the error message eventually and the errors stopped but the game didn't recognise the sims that lived there. I even exited and entered the lot again but no new controller must have been generated. I do have logs if anyone's interested. I had had nearly all the DC in before this happened. I moved witch and her lot out, then in again, that fixed it. (Re-decorating for the third time)!

Luckily I packaged the lot at the point of furnishing, as I now realise that one chess table outside, with no lights and no shelter, is a crappy communal area. This is the Crossroads lot, I wanted to make two apartments with three double bedrooms each so I could try out all the witches. Dark Trepie lives with the boys and Artemis Witch lives with the girls. Now I can't fit all their friggin' cauldrons in.

I'm probably going to build something custom now as this is too irritating.

BTW has anyone else noticed there's no pest control?

I'm also having the cell phone problem.
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