More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 25, 12:01:26

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  Peasantry
| | |-+  Murphy's law
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: Murphy's law  (Read 11889 times)
Fat D
Horrible Halfwit
**
Posts: 395



View Profile
Murphy's law
« on: 2008 August 26, 20:36:25 »
THANKS THIS IS GREAT

this will make the AL Murphy bed kill any sim who tries opening it instead of the normal 5% chance when opened by a sim withl low body skill (<5) and bad mood (<-70). Because what can go wrong will.
I used it to create this video more easily to satisfy GRAH need.

* murphyslaw.package (0.21 KB - downloaded 854 times.)
Logged

cow_tools
Asinine Airhead

Posts: 47



View Profile
Re: Murphy's law
« Reply #1 on: 2008 August 26, 21:05:01 »
THANKS THIS IS GREAT

I think that's my favorite new death.
Logged

Now asbestos-free.
Baronetess
Lorelei
Grammar Police
*
Posts: 6512


I like pie. A cake is fine, too.


View Profile
Re: Murphy's law
« Reply #2 on: 2008 August 26, 21:09:06 »
THANKS THIS IS GREAT

Let me clarify: this makes the Murphy beds 100% deadly 100% of the time, for any Sim?

Can this hack be put in and taken out without borking other things if you just want to see Murphy Splat Death once (I assume yes, but it doesn't hurt to clarify)? Or does it render all Murphy beds permanently lethal and thus unusable except by Sims you want to murderate?

ETA: <bad joke>

If your household has two gay female Sims in a relationship, I suppose this will bring new meaning to the old term "Lesbian Bed Death." Ba-dump-tsh!

</bad joke>
Logged


Super INTJ.    MATY's Big Cat.    LOLcult.   Pescado: Like the ancient Egyptians, the Internet worships cats.
Fat D
Horrible Halfwit
**
Posts: 395



View Profile
Re: Murphy's law
« Reply #3 on: 2008 August 26, 21:17:38 »
THANKS THIS IS GREAT

it changes no values on the bed and only edits a BHAV, so it should be freely replacable. and yes, the hack creates guaranteed death upon opening
Logged

Lum
Corpulent Cretin
*
Posts: 118



View Profile
Re: Murphy's law
« Reply #4 on: 2008 August 28, 01:38:18 »
THANKS THIS IS GREAT

Aw, pity about death being automatic. I'd say let us adjust our own death odds, but I don't know if that's possible. Still, throwing it out there...
Logged
Fat D
Horrible Halfwit
**
Posts: 395



View Profile
Re: Murphy's law
« Reply #5 on: 2008 September 02, 16:59:27 »
THANKS THIS IS GREAT

Aw, pity about death being automatic. I'd say let us adjust our own death odds, but I don't know if that's possible. Still, throwing it out there...
it could be done, but this is not what I had in mind.
Try this deathcamp mod: put some sims into the same room as the murphy bed, put a crazy 8 endtable in there and watch. This mod accompanies Murphyslaw and does not work perfectly fine without it. It will make the murphy bed barely usable, so I might put out a custom, non-replacement version later.

* deathcamp.package (14.09 KB - downloaded 479 times.)
Logged

Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.027 seconds with 19 queries.