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TS2: Burnination
The Podium
Number of sims on a community lot
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Topic: Number of sims on a community lot (Read 9517 times)
arogers
Blathering Buffoon
Posts: 60
Number of sims on a community lot
«
on:
2008 June 05, 15:26:23 »
is there a way to limit the amount of sims that visit community lots? i think there is already a limit of 11 but i want to change it to 3 or 4.
Thanks!
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jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
Re: Number of sims on a community lot
«
Reply #1 on:
2008 June 05, 15:51:37 »
Yes; there's a cheat you can enter that regulates the number of sims allowed to visit community lots and come to parties. I'm not at my game computer right now, and I don't remember the exact name of the cheat off the top of my head, but if you do a search on "maxnumberofsims" (or variations of that phrase) it should turn up here in the Podium.
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Excelsior, you fathead!
I am Canadian.
leaths
Corpulent Cretin
Posts: 100
Groovy
Re: Number of sims on a community lot
«
Reply #2 on:
2008 June 05, 15:55:29 »
IIRC, it's "intprop maxnumberofvisiting sims #" It has to be entered in neighborhood view or in your userstartup.cheat.
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Liz
Stupid Schlemiel
Posts: 1889
Li'l Shiv will totally cut a bitch.
Re: Number of sims on a community lot
«
Reply #3 on:
2008 June 07, 06:00:21 »
Only 3 or 4? Srsly? Is it for story reasons? Does ewe need moar rams? Not being critical, just curious why you'd want so few to visit.
As an aside, does anyone know offhand whether that "visitingsims" total includes NPC's at all?
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"It is always useful to face an enemy who is prepared to die for his country. This means that both you and he have exactly the same aim in mind." -General Tacticus
jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
Re: Number of sims on a community lot
«
Reply #4 on:
2008 June 07, 14:33:25 »
Yes, it includes all sims.
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Excelsior, you fathead!
I am Canadian.
arogers
Blathering Buffoon
Posts: 60
Re: Number of sims on a community lot
«
Reply #5 on:
2008 June 08, 12:40:04 »
its not for a story its for actual gameplay. i got 2 gb ram but all the packs. my game still lags even with a top of the range graphics card. Its like ea intended to make the game slow.
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GayJohnScarritt
Knuckleheaded Knob
Posts: 518
Re: Number of sims on a community lot
«
Reply #6 on:
2008 June 08, 13:33:34 »
I've only got 1 GB of Ram and my game defaults to 8 visiting sims/customers with almost no lag. It sounds like you might have something else going on. How much CC/Downloads folder size do you have? Go into your Gameplay and Graphics/Performance options and put some of those options to the low settings.
What Operating System are you running (Vista needs alot more Ram than XP). More info on your system specs would be helpful for those experts out there to give you some hints.
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Liz
Stupid Schlemiel
Posts: 1889
Li'l Shiv will totally cut a bitch.
Re: Number of sims on a community lot
«
Reply #7 on:
2008 June 08, 23:34:37 »
Yeah, especially if you have to subtract the barista, waiter, cashier, etc., from your 3 or 4... hell, depending on the kind of lot you want to visit, you might not even have space available for your own, lone sim to join the NPCs there.
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"It is always useful to face an enemy who is prepared to die for his country. This means that both you and he have exactly the same aim in mind." -General Tacticus
Count
jolrei
Senator
Posts: 6420
Son of Perdition
Re: Number of sims on a community lot
«
Reply #8 on:
2008 June 09, 18:55:09 »
I concur with GayJohnS. If you have 2Gig of RAMZ, you should have no problems with 8 or more sims on a community lot at a time. You might get some lag if your lot is very large, has lots of trees, shrubs, plants, etc., has a lot of CC building content, etc.
I can have 10-15 sims on a lot with no lag with a P4 3 Gig processor and 2 Gig RAM.
Adjust graphics settings: move shadows to medium or low and test. Just doing that took care of any lag I had.
Additionally (if you don't do this already) try disconnecting your modem and killing all unneded processes from the task manager.
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Tribulatio proxima est
Liz
Stupid Schlemiel
Posts: 1889
Li'l Shiv will totally cut a bitch.
Re: Number of sims on a community lot
«
Reply #9 on:
2008 June 09, 21:08:53 »
When I was getting a lot of choppy, laggy animation on my comm lots on my last computer, I also turned off UI Transparency. UI didn't look the prettiest after that, but it seemed to save my graphics card a lot of work and made a big difference in the jerky/laggy anims.
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"It is always useful to face an enemy who is prepared to die for his country. This means that both you and he have exactly the same aim in mind." -General Tacticus
arogers
Blathering Buffoon
Posts: 60
Re: Number of sims on a community lot
«
Reply #10 on:
2008 June 10, 20:06:30 »
i have a few hacks and have all the extracted CS, PS ,LS objects (553 in total not including walls, floors and roofs)
all the settings are high but today I decided to lower the object detail.
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