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Author Topic: object workshop not showing CS objects?  (Read 2975 times)
arogers
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object workshop not showing CS objects?
« on: 2008 May 24, 17:11:03 »
THANKS THIS IS GREAT

Ive set the file table to castaway stories and disabled the others yet the original sims 2 objects still appear.
what am i doing wrong?
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J. M. Pescado
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Re: object workshop not showing CS objects?
« Reply #1 on: 2008 May 24, 17:21:16 »
THANKS THIS IS GREAT

No idea. I would imagine SimPE gets easily confused. Try flushing the caches?
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
arogers
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Re: object workshop not showing CS objects?
« Reply #2 on: 2008 May 24, 17:51:39 »
THANKS THIS IS GREAT

didn't work. What did you do to extract the objects? did you use object workshop?
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Havelock
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Re: object workshop not showing CS objects?
« Reply #3 on: 2008 May 24, 18:22:11 »
THANKS THIS IS GREAT

Ive set the file table to castaway stories and disabled the others yet the original sims 2 objects still appear.
what am i doing wrong?

Stories have all objects like TS2 with the expansions included. But the objects are disabled in buymode.
Castaways has Pets,Seasons and BV Objects. Simpe looks in TS2 for thumpnails of the objects so you could see the disabled Objects but not the Castaways Objects.
Exeptions are Objects who are overwritten like the Easel. But you will see the TS2 Easel not the CS one.
If you like to clone a CS Object you have to look for the name the Object has in Catalog. CS Objects appear in different Categories as the TS2 ones.

didn't work. What did you do to extract the objects? did you use object workshop?

No Pescado gets the Objects in a different way, he extracts the resources from the TSData\Res\3D Objects00-09 packages and extracts the other stuff like BHAVs from the Objects Package and so one.
Its a cleaner way to do this but you must know what you need for the Object to funktion proper.
« Last Edit: 2008 May 24, 18:34:13 by Havelock » Logged
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