More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 22, 09:19:05

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  The Podium
| | |-+  using clean neighborhood templates
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: using clean neighborhood templates  (Read 5306 times)
ariesbrat
Asinine Airhead

Posts: 11


Stay Cool


View Profile
using clean neighborhood templates
« on: 2008 April 17, 20:12:08 »
THANKS THIS IS GREAT

I recently downloaded and have been playing with SarahMK's clean templates for custom hoods. I really enjoy townie-free hoods and sub-hoods. Kudos to Argon and Sarah for making these for us less awesome folks. I have a quick question for anyone using these. Yes, this probably belongs with the thread where the templates are, but that thread is really bloated as it is.  Tongue My question is this, whenever I load a new hood and go into it for the first time I have hundreds of tree stumps or hundreds of those pink trees all over the neighborhood. WTF?  And it takes some time to go around and delete all of them. I don't mind it very much as I love having Townie free neighborhoods. My only question is... Does this mean these newly created hoods are corrupted? I really don't want a BFBVFS.  Tongue



Edit: I am assuming the game is spawning them as a replacement for the characters .
« Last Edit: 2008 April 17, 21:33:45 by ariesbrat » Logged
Gwill
Terrible Twerp
****
Posts: 2162



View Profile
Re: using clean neighborhood templates
« Reply #1 on: 2008 April 17, 22:25:52 »
THANKS THIS IS GREAT

Edit: I am assuming the game is spawning them as a replacement for the characters .

o.O I'd seriously love to hear the reasoning behind that conclusion.
It's almost as good as "Moar RAM caused moar twinz".
Logged

Dibs on Darth Telligent!
INTJ bordering on P
Want to know where babies come from?
Ellatrue
Terrible Twerp
****
Posts: 2465


ENFP, by popular request.


View Profile
Re: using clean neighborhood templates
« Reply #2 on: 2008 April 17, 22:47:53 »
THANKS THIS IS GREAT

I doubt this is related to the clean templates. I think it might be related to other known weird tree problems.
Logged

ariesbrat
Asinine Airhead

Posts: 11


Stay Cool


View Profile
Re: using clean neighborhood templates
« Reply #3 on: 2008 April 18, 00:27:57 »
THANKS THIS IS GREAT

To Gwill,  Tongue My assumption is based on the fact that I did not have this problem before, until I began using the clean templates. And we all know how this game likes to spawn odd things.... like tourist guides and such? I have no hack conflicts. I was asking if someone else had noticed the same thing, not to be poked with a stick, thank you.
Logged
ariesbrat
Asinine Airhead

Posts: 11


Stay Cool


View Profile
Re: using clean neighborhood templates
« Reply #4 on: 2008 April 18, 00:36:08 »
THANKS THIS IS GREAT

To EllaTrue, yes, I have had problems with the roaming maple tree, too. To tell you the truth, it bugs the shit out of me to see them out in the middle of the street when they were  placed BEHIND a house. Another glitch from a company that specializes in glitches.
Logged
nil
Blathering Buffoon
*
Posts: 76


nil is just an orphan and doesn't own anything.


View Profile
Re: using clean neighborhood templates
« Reply #5 on: 2008 April 18, 04:25:39 »
THANKS THIS IS GREAT

I use the "deleteAllCharacter" cheat at a neighbourhood mode to remove all sims out of such neighbourhood.
I'm unsure if it takes some editting in the neighbourhood package files, also?

Anyway, I separate Maxis neighbourhoods from new neighbourhoods now.
Logged

Stop staring at me, stop following me, stop stalking me, stop spying on me, stop petting me, stop touching me, stop pressuring on me, STOP!
gynarchy
Lipless Loser
***
Posts: 622



View Profile
Re: using clean neighborhood templates
« Reply #6 on: 2008 April 18, 05:04:23 »
THANKS THIS IS GREAT

DeleteallCharacters does a half-assed job of actually doing what it claims to do. It leaves behind bits and pieces of the previous characters in the neighborhood file which will crap up your neighborhood in due time. More details can be found through the search option. Using empty templates gets around this problem so your neighborhoods can explode from entirely unrelated problems.  Wink
Logged

Opera loving chickens. Can't eat them. Can't vote for them. Can't wear them as a hat.
nil
Blathering Buffoon
*
Posts: 76


nil is just an orphan and doesn't own anything.


View Profile
Re: using clean neighborhood templates
« Reply #7 on: 2008 May 14, 18:27:24 »
THANKS THIS IS GREAT

So, what are the criteria for an empty neighbourhood template?
Logged

Stop staring at me, stop following me, stop stalking me, stop spying on me, stop petting me, stop touching me, stop pressuring on me, STOP!
jsalemi
Town Crier
Vacuous Vegetable
*****
Posts: 4475


In dog we trust, all others pay cash...


View Profile
Re: using clean neighborhood templates
« Reply #8 on: 2008 May 14, 18:39:22 »
THANKS THIS IS GREAT

So, what are the criteria for an empty neighbourhood template?

It has the terrain, houses, and no sims of any type. Smiley  There's a bunch already made in Peasantry; you can find them scattered throughout this thread.
Logged

Excelsior, you fathead!
I am Canadian.
nil
Blathering Buffoon
*
Posts: 76


nil is just an orphan and doesn't own anything.


View Profile
Re: using clean neighborhood templates
« Reply #9 on: 2008 May 14, 19:09:57 »
THANKS THIS IS GREAT

jsalemi,

Thanks... Smiley
Logged

Stop staring at me, stop following me, stop stalking me, stop spying on me, stop petting me, stop touching me, stop pressuring on me, STOP!
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.093 seconds with 19 queries.