stardust
Asinine Airhead
Posts: 36
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I recently installed freetime and the game was working just fine... but when i got to the cas screen it's all messed up... I can create one sim but when i want to create a second one instead of going to the other "room" where the mirror is... I get this after a while I get the right screen but the stupid sim is way back Is there a way to fix this??? EDIT: I also started my game and my sims wants/fears slots are empty.... plus they can't eat cause they keep just appearing behind a chair just a few seconds after they have started to eat.. i also tried and take my sim to a community lot .. the taxi picked her up but when the community lot loaded there was no sim there.... oh and my sims can't meet people either... they can just say hi and after that the sims kee reseting....
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« Last Edit: 2008 April 14, 01:10:59 by stardust »
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kuronue
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try removing your downloads folder
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INFP or something
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stardust
Asinine Airhead
Posts: 36
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I did that but iy didn't help...
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Gwill
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EDIT: I also started my game and my sims wants/fears slots are empty.... plus they can't eat cause they keep just appearing behind a chair just a few seconds after they have started to eat.. i also tried and take my sim to a community lot .. the taxi picked her up but when the community lot loaded there was no sim there.... oh and my sims can't meet people either... they can just say hi and after that the sims kee reseting....
Turn debug mode on and post the error log. For the cas screen, try downloading a custom one and see if that works.
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stardust
Asinine Airhead
Posts: 36
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the log was kinda big so I'm just gonna paste a few parts...
Build: 1.13.0.135 at Jan 11 2008,05:48:25
Object id: 154 name: F001_User00014 - Edward Stack size: 7 Error: Data number out of range. Iterations: 244 Frame 6: Stack Object id: 546 Stack Object name: Social - Talk - Chat Node: 1 Tree: id 8308 name 'Want Satisfy - Talk' version -32758 from SocialGlobals Prim state: 0 Params: 546 1 Locals: Frame 5: Stack Object id: 546 Stack Object name: Social - Talk - Chat Node: 8 Tree: id 4096 name 'Interaction - Person A' version -32745 from Social_Talk_Chat Prim state: 0 Params: Locals: 546 Frame 4: Stack Object id: 154 Stack Object name: F001_User00014 - Edward Node: 5 Tree: id 281 name 'Wait For Notify' version 8 from global Prim state: 1 Params: 0 1 Locals: Frame 3: Stack Object id: 154 Stack Object name: F001_User00014 - Edward Node: 1 Tree: id 8282 name 'Function - Main - Check Queue' version 50 from PersonGlobals Prim state: 0 Params: Locals: 546 Frame 2: Stack Object id: 154 Stack Object name: F001_User00014 - Edward Node: 2 Tree: id 8283 name 'Function - Main - Loop' version 96 from PersonGlobals Prim state: 0 Params: 5 20 1 Locals: 0 Frame 1: Stack Object id: 154 Stack Object name: F001_User00014 - Edward Node: 6 Tree: id 8193 name 'Function - Main' version 115 from PersonGlobals Prim state: 0 Params: Locals: 5 20 0 Frame 0: Stack Object id: 154 Stack Object name: F001_User00014 - Edward Node: 1 Tree: id 4096 name 'Function - Main' version 2 from TemplatePerson Prim state: 0 Params: Locals:
Global Simulator Variables = 10 = 15 = 0 = 154 = 0 = 11 = 30 = 6 = 1997 = 5 = 20 = 0 = 1 emi Global Attributes: 0, Idle - Anim - Priority Type = 0 1, Idle - Anim - Pose Type = 14 2, Idle - Anim - Last Non-Breathe = 0 3, Idle - Breathe Count = 2 4, Idle - Active = 0 5, Idle - Start/Yielding Stop no Trans = 0 6, Routing - Idle - Active = 0 7, Mouse Over - Active = 0 8, Routed Distance = 1 9, Dirty Diaper? = 0 10, Social Modifier (memories) = 0 11, Fitness Preference (attraction) = 0 12, Attraction Bonus (attraction) = 0 13, Locomotion Index 1 = 5 14, Locomotion Weight 1 = 15 15, Locomotion Index 2 = 6 16, Locomotion Weight 2 = 0 17, Stride 0 = 75
Inventory contents:
Global Inventory
Counted Tokens Token GUID -257305635 Token Flags 0 Token Count : 1 Token Category : 0
Singular Tokens Token GUID 339263967 Token Flags 0
Lot Inventory
Counted Tokens Token GUID -1928591329 Token Flags 0 Token Count : 1 Token Category : 0
Semi Global Attributes: 0, Route Greeting Type = 0 1, Did Greet? = 0 2, Social Type = 0 3, Result Type = 0 4, Social Exit Result A = 0 5, Social Exit Result B = 0 6, Reaction Socials Sent = 0 7, Jealousy Override = 0 8, Personality Variant = 0 9, Did Push? = 2 10, Played Lead-in? = 0 11, Person's Previous Room = 3 12, Lead-in Time = 0 13, Timeout Time = -9999 14, What Route am I in? = 0 15, Person B's Interaction # = 1 16, Linked Interaction ID = 5130 17, For Deviancy? = 0 18, Routing Marker = 0 19, Disable Dynamic Walk = 0 20, Routing Marker Slot A = 0 21, Routing Marker Slot B = 0 22, Is Romantic? = 0
Lot Object Dump
Object Name : Social - Talk - Chat id : 546 Room: -1 Object Name : Social - Flirt - Serenade id : 514 Room: -1 Object Name : Reaction - Disgust id : 511 Room: -1 Object Name : Social - Play - Red Hands id : 526 Room: -1 Object Name : Emitter - Children - Parents Romance id : 523 Room: 3 Object Name : Emitter - Romance id : 522 Room: 3 Object Name : Emitter/Trigger - Jealousy id : 521 Room: 3 Object Name : Social - Hug - Squeeze id : 496 Room: -1 Object Name : Head Slots Holder id : 488 Contained within object id 232 in slot 2 Room: 0 Object Name : NPC - Unique - Rod Humble 2 id : 232 Room: 0 Object Name : Social - Play - Punch U Punch Me id : 233 Room: -1 Object Name : Social - Talk - Gossip id : 211 Room: -1 Object Name : Emitter/Trigger - Jealousy id : 505 Room: 3 Object Name : Social - Kiss - Up Arm id : 504 Room: -1 Object Name : Reaction - Disgust id : 498 Room: -1 Object Name : Emitter/Trigger - Jealousy id : 415 Room: 3 Object Name : Social - Kiss - Make Out id : 316 Room: -1 Object Name : Reaction - Disgust id : 350 Room: -1 Object Name : Social - Talk - Gossip id : 318 Room: -1 Object Name : Emitter/Trigger - Jealousy id : 145 Room: 3 Object Name : Social - Kiss - Kiss Hand id : 185 Room: -1 Object Name : Social - Play - Punch U Punch Me id : 493 Room: -1 Object Name : Reaction - Disgust id : 326 Room: -1
debugDirtyTiles = false allObjectLightsOn = false integratedShadows = false lightRadianceRangeCutoff = 0.275 animationCacheSize = 6 animationPermanentCache = true animationPrediction = true animationBackgroundLoad = true debugCinematics = false displayMissingAnimations = false animationTimerIsMaster = true carsEnabled = true carsCompact = false lotTerrainCanvas = true lotTerrainPaints = true lotWater = true lotTerrainLighting = true displayLotImposters = true displayNeighborhoodWater = true displayNeighborhoodFlora = true displayNeighborhoodRoads = true displayNeighborhoodRoadsWithModel = true displayNeighborhoodProps = true lightBoundsInflate = 3 CameraNeighborhoodFlythroughEnabled = true controlPets = false ignoreImageDataSizeReductionOnLoad = false systemSpecifiedPreferredLOD = -1 neighborhoodEPJustInstalled = 0 carsOnRight = true dormSpecificToolsDisabled = false currentSim.age = 0 currentSim.species = human currentSim.ageGroup = adult currentSim.gender = male currentSim.firstName = Edward currentSim.lastName = Contrary currentSim.fullName = Edward Contrary testingcheatsenabled = true
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cenoura
Exasperating Eyesore
Posts: 202
Talk to the hand!
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For future reference, it's good to attach the error log as a text file to the post and say when in the game play it occurred.
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ISTP
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stardust
Asinine Airhead
Posts: 36
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sorry... i didn't know... I'll do it next time---- my game is still messed up so I'm considering un installing freetime...
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Countess
cwykes
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Probably totally off base, but has installing FT filled up your HD such that the game hasn't got room to run and save properly? I've had problems with 'hood screens messing up, but not CAS screens so far. Best we came up was that my PC hadn't got enough memory to handle everything at once (or maybe it was just too many trees!)
Don't worry too much about the empty wants slots if you've just done something major to your game like add an EP. Missing wants usually mean the game hasn't a clue what to put in there. Pescado called it want tree depletion when I had this problem first. Have your sims do something or go somewhere and you should find wants will roll normally again. Start worrying if they don't appear over a couple of days play. There are couple of other simmers around at the moment with this problem.
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Sick of Bluewater? Try Sedona or Meadow Lawns instead. Meadow Lawns is a whole neighbourhood built to explore OFB. Sedona is a sub'hood you can install as a permanent alternative to Bluewater - it's an "out of this world" experience! www.moreawesomethanyou.com/cwykes
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stardust
Asinine Airhead
Posts: 36
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my computer is brand new... I just got it a few days ago and I have a lot of free space... so I don't think that's the problem... I don't know what to do.. I'll give it a few more days... if it's still messed up I'll uninstall freetime
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Countess
cwykes
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Try deleting your groups.cache file and the accessory and cigen caches. It won't hurt and might help. There's a piece on the MTS 2 game help/wiki about them if you haven't come across that before.
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Sick of Bluewater? Try Sedona or Meadow Lawns instead. Meadow Lawns is a whole neighbourhood built to explore OFB. Sedona is a sub'hood you can install as a permanent alternative to Bluewater - it's an "out of this world" experience! www.moreawesomethanyou.com/cwykes
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stardust
Asinine Airhead
Posts: 36
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I already did that.... didn't work this is really frustrating...
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Countess
cwykes
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Why don't you post another error log - attach the whole things this time? You need someone more awesome than me I think!
As your problems are at the CAS screen, I did wonder if there's anything in the Saved sims folder that's a problem. Not all CC is in the Download folder.
Have you taken out your complete My Docs/Sims 2 folder? If you do that, the game regenerates a new one. If the problem is still there when everything regenerates new, then you need to re-install. If it's gone away, you know the problem is somewhere in your game data. Then you put things back a bit at a time to see where the problem is.
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Sick of Bluewater? Try Sedona or Meadow Lawns instead. Meadow Lawns is a whole neighbourhood built to explore OFB. Sedona is a sub'hood you can install as a permanent alternative to Bluewater - it's an "out of this world" experience! www.moreawesomethanyou.com/cwykes
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Emma
Goopy Lover
Dead Member
Posts: 6109
All Pescados Suck.
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It might be just as simple as replacing your cas!.package with the one on your original Sims 2 disc. Put in your base game disc and instead of running the game, right click on the icon where the drive with your disc is. Select 'explore' and I think it is in the compressed.zip. You need to look for TSData\Res\GlobalLots\CAS!.package. Unzip the package to desktop, then just replace the one in C:\Program Files\EA GAMES\The Sims 2\TSData\Res\GlobalLots with the one you just unpacked from the disc.
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J. M. Pescado
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I do not understand why sims are TALKING to each other in the CAS lot. That's not supposed to happen, yet this is what your error log shows.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Emma
Goopy Lover
Dead Member
Posts: 6109
All Pescados Suck.
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I think that error log is for something else.
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talysman
Knuckleheaded Knob
Posts: 580
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I do not understand why sims are TALKING to each other in the CAS lot. That's not supposed to happen, yet this is what your error log shows.
They do talk, while you're trying to create more sims. In theory, this should just be wave files and the simulation shouldn't be running. But aren't people reporting sims freezing to death in their custom CAS screens? Seems to me that actually running a simulation when you're trying to build sims is *exactly* the kind of lame-brain approach we should expect.
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stardust
Asinine Airhead
Posts: 36
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I tried to play other sims but they just keep jumping back and all the stuff that came with Freetime is useless... there's no pie-menu... they just work as decoration....
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stardust
Asinine Airhead
Posts: 36
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I have now tried everything..... replacing the cas! file didn't work.... I'm posting one of the many error logs.. maybe you know what's wrong...
[attachment deleted by admin]
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talysman
Knuckleheaded Knob
Posts: 580
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I have now tried everything..... replacing the cas! file didn't work.... I'm posting one of the many error logs.. maybe you know what's wrong...
Wait. Are you posting a log for the CAS problem, or for the other problem you mentioned in passing? Because that error log doesn't seem right. Why do you have eight billion helicopters and modular stairs?
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stardust
Asinine Airhead
Posts: 36
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ok.. let me explain.. the first log I pasted is from when I had CC.. but i just had like 6 modular stairs... and the last log is from when I re installed freetime and played a small lot with a few sims without any CC.. About the Cas screen, I keep getting the same problems even without any CC
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Simsample
Knuckleheaded Knob
Posts: 519
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Are you sure you don't have any CC? I remember people having strange issues with an extracted CAS backdrop in their games.
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stardust
Asinine Airhead
Posts: 36
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i don't even have a downloads folder....
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Simsample
Knuckleheaded Knob
Posts: 519
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Well, if you've regenerated a clean documents/ sims2 folder too, then I would say to reinstall FT.
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stardust
Asinine Airhead
Posts: 36
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yeah... I did that already, I uninstalled the entire game, and ran Registry mechanic, istalled the sims and all the ep's up to bonvoyage, patched them and I started the game to check, it was working fine, I installed FT and that's when I have problems...
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Simsample
Knuckleheaded Knob
Posts: 519
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What I'm getting at is, you don't mention that you reinstalled Freetime. I'm guessing that your install of just that EP was corrupt for some reason. So try uninstalling that EP alone, then reinstalling it. If you've already done this then try manually installing it as described here, as it could be that your FT disc is scratched/ dirty. Also, I echo what Cwykes mentioned earlier- how much space do you have on your HD? Just being new doesn't mean much- your drive could be partitioned, or your My Documents could be on a different partition.
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