More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 24, 14:19:40
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
The Bowels of Trogdor
The Small Intestines of Trogdor
CS_warningtotem wont let Visitors on lot. fixable ?
0 Members and 1 Chinese Bot are viewing this topic.
« previous
next »
Pages:
[
1
]
Author
Topic: CS_warningtotem wont let Visitors on lot. fixable ? (Read 12889 times)
Havelock
Lipless Loser
Posts: 647
CS_warningtotem wont let Visitors on lot. fixable ?
«
on:
2008 March 22, 10:47:16 »
I have exrtacted the Warningtotem it works fine with playables but it errors on visitors. If not present on lot they could not come in if present the Totems erros. Log attached. Maybe a Person more awesome than me could look into it and fix it to work correct with TS2.
«
Last Edit: 2008 March 22, 17:31:30 by Havelock
»
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: CS_warningtotem wont let Visitors on lot. fixable ?
«
Reply #1 on:
2008 March 22, 10:49:33 »
It appears to be missing a constant. Either you failed to clone one of the BCONs, or, more likely, it references a global BCON that does not exist in real TS2. Does this object even have a useful function in the context of TS2 itself?
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Havelock
Lipless Loser
Posts: 647
Re: CS_warningtotem wont let Visitors on lot. fixable ?
«
Reply #2 on:
2008 March 22, 13:41:30 »
[prim 0x0002] Expression (Stack Object's person data 0x001F (neighbor id) == Const 0x0129:0x00 ("Rhineheart" Value: 0x0060))
[prim 0x0002] Expression (Stack Object's person data 0x001F (neighbor id) == Const 0x0129:0x10 ("Amanaki" Value: 0x0044))
Thats both original Bhavs copied in objects Package it looks like it excludes the Shaman and Rhineheart from being scared away. Both must enter the Tuzu Temple so they are excluded. Or i am wrong ?
Is it possible to remove both without destroyng the Bhav ?
For Usefull in TS2. Its A decorative Light and i would like to use it with the rebuild Tuzu Temple who holds the Grail.
«
Last Edit: 2008 March 22, 13:48:52 by Havelock
»
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: CS_warningtotem wont let Visitors on lot. fixable ?
«
Reply #3 on:
2008 March 22, 13:52:13 »
Ooh, nice. A sim-banish-awayer. I gotta get me one of those. But yes, I suggest removing those lines and rerouting everything which connects to them to their "False" inputs, since, obviusly, Rhineheart and Amanaki do not exist in anyone's game and anyone matching their NIDs is doing so purely by random coincidence. Anytime you encounter hardcoded NIDs like that (I do this a lot, but in code never meant to be released), you should assume their results should always be negative in any other neighborhood: Tests for a sim being a special NID should always return false, tests for a sim NOT being a special NID should always return true.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Havelock
Lipless Loser
Posts: 647
Re: CS_warningtotem wont let Visitors on lot. fixable ?
«
Reply #4 on:
2008 March 22, 16:19:57 »
Uh if i could do so i would not have asked for help. I have no skills in editing BHAVs. But thank you for looking in it.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: CS_warningtotem wont let Visitors on lot. fixable ?
«
Reply #5 on:
2008 March 22, 16:21:04 »
...you can tell me what they mean, but you can't figure out how to delete them?
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Havelock
Lipless Loser
Posts: 647
Re: CS_warningtotem wont let Visitors on lot. fixable ?
«
Reply #6 on:
2008 March 22, 16:23:59 »
Yes strange enough.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: CS_warningtotem wont let Visitors on lot. fixable ?
«
Reply #7 on:
2008 March 22, 16:47:02 »
You are a strange little man. Try harder.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Havelock
Lipless Loser
Posts: 647
Re: CS_warningtotem wont let Visitors on lot. fixable ?
«
Reply #8 on:
2008 March 22, 17:01:08 »
Okay i have removed the tests for both. But now it errors for a tree table entry that not exists.
Object id: 876
name: CS - Light - Warning Totem
Stack size: 1
Error: Reference to tree table entry that does not exist.
Iterations: 19
Frame 0:
Stack Object id: 398
Stack Object name: N002_User00136 - Brett
Node: 9
Tree: id 4097 name 'Function - Main' version -32739
from CS_RaftParts_WarningTotem
Prim state: 0
Params: Locals: 876
The only line i could think who errors now is line nine now.
[prim 0x000D] Push Interaction (Target: Stack Object,
Object: Local 0x0000 (Object ID),
Interaction: Literal 0x0001,
maximum priority,
Icon index: Literal 0x0001)
Yep i was right Be Afraid was line 1 in pie menue but now its line 0. Because i have removed the Take Entry of the Raft part.
Yay it worked the poor Sim was afraid and would have ended as a roadwaffle because he entered the Street and the Carpool arrived.
Thank you for pointing me in the right direction. I have now edited my first BHAV succsessfull.
«
Last Edit: 2008 March 22, 17:38:11 by Havelock
»
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: CS_warningtotem wont let Visitors on lot. fixable ?
«
Reply #9 on:
2008 March 22, 17:41:28 »
And there you go, my young Padawan. Perhaps in time you will be a Jedi yet.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...