More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 22, 23:59:27
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
TS2: Burnination
The Podium
Bring out your undead (please)
0 Members and 2 Chinese Bots are viewing this topic.
« previous
next »
Pages:
[
1
]
Author
Topic: Bring out your undead (please) (Read 8899 times)
Ayslhyn
Feckless Fool
Posts: 289
Bring out your undead (please)
«
on:
2008 February 22, 23:33:59 »
What on earth has happened with ghosts since BV? First I got a bizarre (and very aggressive) haunting from a tombstone held in Inventory, something I did not think was possible.
Now I'm getting total wussy ghosts in my community graveyards. Instead of scaring the hell out of everyone (and I rely on this to fulfill my knowledge sims ever-present "See A Ghost" want) these mild-mannered wimpy liberal excuses for the vengeful shades of the underworld merely jump in and out of their tombstones a few times then bugger off without even trying to make anyone cack their pants. This is not on.
I want proper scary ghosts. What the hell is wrong with these deceased denizens?
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Bring out your undead (please)
«
Reply #1 on:
2008 February 23, 03:25:02 »
Maybe the ghosts are on strike because they're tired of the EAxis pee obsession.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Count
jolrei
Senator
Posts: 6420
Son of Perdition
Re: Bring out your undead (please)
«
Reply #2 on:
2008 February 23, 04:18:42 »
Your graveyards are too nice and well kept, and your ghosties are content? Make death more stressful for them.
I have no idea if this will actually work, but it's worth a shot, just for the fun of doing it.
Logged
Tribulatio proxima est
Zazazu
Fuzzy Pumpkin
Whiny Wussy
Posts: 8583
Potiron flou
Re: Bring out your undead (please)
«
Reply #3 on:
2008 February 23, 06:08:22 »
According to Celina, ghosts in BV are working as can be expected.
Spoilery for the two people who read my blog
,
so don't blame me for not warning you
.
Logged
Capitalism, Ho!
"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks
My Urinal
Argon
Juvenile Jackass
Posts: 456
What Would Brian Kinney Do?
Re: Bring out your undead (please)
«
Reply #4 on:
2008 February 23, 07:14:00 »
Quote from: Ayslhyn on 2008 February 22, 23:33:59
Now I'm getting total wussy ghosts in my community graveyards. Instead of scaring the hell out of everyone (and I rely on this to fulfill my knowledge sims ever-present "See A Ghost" want) these mild-mannered wimpy liberal excuses for the vengeful shades of the underworld merely jump in and out of their tombstones a few times then bugger off without even trying to make anyone cack their pants.
Isn't that by design? I thought ghosts on community lots never scared people because it was supposed to make them "happier" (at least according to the prima guide).
Logged
Desktop: Intel Core 2 Duo 3.0 GHz, 3GB RAM, Nvidia Ge-Force GTS 450 1GB, Sound Blaster X-Fi Titanium, WSXGA+ (1680x1050), Windows 7 Pro x64
Laptop: Sony VAIO VPCYB15KX, AMD Dual-Core E-350 1.60 GHz, 4GB RAM, AMD Radeon HD 6310, WXGA (1366x768), Windows 7 Pro x86
Gwill
Terrible Twerp
Posts: 2162
Re: Bring out your undead (please)
«
Reply #5 on:
2008 February 23, 12:46:22 »
Quote from: Argon on 2008 February 23, 07:14:00
Isn't that by design? I thought ghosts on community lots never scared people because it was supposed to make them "happier" (at least according to the prima guide).
Got any shinies for this, Pes?
Logged
Dibs on Darth Telligent!
INTJ bordering on P
Want to know where babies come from?
Liz
Stupid Schlemiel
Posts: 1889
Li'l Shiv will totally cut a bitch.
Re: Bring out your undead (please)
«
Reply #6 on:
2008 February 23, 16:58:23 »
Quote from: Argon on 2008 February 23, 07:14:00
Quote from: Ayslhyn on 2008 February 22, 23:33:59
Now I'm getting total wussy ghosts in my community graveyards. Instead of scaring the hell out of everyone (and I rely on this to fulfill my knowledge sims ever-present "See A Ghost" want) these mild-mannered wimpy liberal excuses for the vengeful shades of the underworld merely jump in and out of their tombstones a few times then bugger off without even trying to make anyone cack their pants.
Isn't that by design? I thought ghosts on community lots never scared people because it was supposed to make them "happier" (at least according to the prima guide).
I've always had success sending Sims to the Gothier-Whatever-Greens cemetery downtown for their "See Dumb Ghost" want. Of course, that's after *extensive* modifications to include showers, turbo-grill, hot tub, and espresso bar so that my guys can camp out for a couple days if needed. Probably not the most restful place anymore for an eternal rest, but that's kinda the point, I guess. What I'd love is for my Uni ghosts (both at the dorm and at the Landgraab Haus) to get off their rest-in-peace-ing bums and get to hassling my nouniprotected dormies already. MOAR dead dormies FTW!
Logged
"It is always useful to face an enemy who is prepared to die for his country. This means that both you and he have exactly the same aim in mind." -General Tacticus
Baronetess
Lorelei
Grammar Police
Posts: 6512
I like pie. A cake is fine, too.
Re: Bring out your undead (please)
«
Reply #7 on:
2008 February 23, 20:33:51 »
Quote from: Ayslhyn on 2008 February 22, 23:33:59
these mild-mannered wimpy liberal excuses for the vengeful shades of the underworld merely jump in and out of their tombstones a few times then bugger off without even trying to make anyone cack their pants. This is not on.
I want proper scary ghosts. What the hell is wrong with these deceased denizens?
(*roffle*)
Sounds like you have the Scooby Doo hack. That's Mortimer Goth under that sheet.
Get a dog and some meddling kids to confront the old bastard. You're guaranteed one wacky chase scene in a hallway with scads of doors..
Logged
Super INTJ.
MATY's Big Cat.
LOLcult.
Pescado:
Like the ancient Egyptians, the Internet worships cats.
Zazazu
Fuzzy Pumpkin
Whiny Wussy
Posts: 8583
Potiron flou
Re: Bring out your undead (please)
«
Reply #8 on:
2008 February 23, 20:49:38 »
Quote from: Liz on 2008 February 23, 16:58:23
I've always had success sending Sims to the Gothier-Whatever-Greens cemetery downtown for their "See Dumb Ghost" want. Of course, that's after *extensive* modifications to include showers, turbo-grill, hot tub, and espresso bar so that my guys can camp out for a couple days if needed. Probably not the most restful place anymore for an eternal rest, but that's kinda the point, I guess.
Oooh. That's what my 'hood needs. A campground in the middle of a cemetary. I have just one generation before a bunch of townies are scheduled to be offed.
Logged
Capitalism, Ho!
"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks
My Urinal
Liz
Stupid Schlemiel
Posts: 1889
Li'l Shiv will totally cut a bitch.
Re: Bring out your undead (please)
«
Reply #9 on:
2008 February 23, 22:07:30 »
Quote from: Lorelei on 2008 February 23, 20:33:51
Quote from: Ayslhyn on 2008 February 22, 23:33:59
...I want proper scary ghosts. What the hell is wrong with these deceased denizens?
(*roffle*)
Sounds like you have the Scooby Doo hack. That's Mortimer Goth under that sheet.
Get a dog and some meddling kids to confront the old bastard. You're guaranteed one wacky chase scene in a hallway with scads of doors..
If the ghost were actually scaring people, I'd say it's Old Man Landgraab trying to clear the way for a new strip mall development.
Quote from: Zazazu on 2008 February 23, 20:49:38
Quote from: Liz on 2008 February 23, 16:58:23
I've always had success sending Sims to the Gothier-Whatever-Greens cemetery downtown for their "See Dumb Ghost" want. (snip)
Oooh. That's what my 'hood needs. A campground in the middle of a cemetary. I have just one generation before a bunch of townies are scheduled to be offed.
It actually comes in quite handy, even for sims who *don't* have the "See Ghost" want rolled. Specifically, since it's a lot I've embellished with tonnes of fun, food, & energy items, if I can keep their Asp. meter high enough (play, socialise, studying in the 'library corner', even whip out a quick date for some easy points), it's a dead useful place to send a sim who needs more friends before her next promotion.
Heh, I just made myself snicker. The cemetery's "dead" useful. Yeah, I'm so hard to amuse.
Logged
"It is always useful to face an enemy who is prepared to die for his country. This means that both you and he have exactly the same aim in mind." -General Tacticus
Tchan
Little Bitch
Feckless Fool
Posts: 251
Re: Bring out your undead (please)
«
Reply #10 on:
2008 February 24, 19:51:17 »
I've only got two ghosts, graves being in the back of their daughter's house, and they're both annoyingly placid. I wish they WOULD scare people! As it is, my sims can stand next to the ghosts without batting an eyelid, as if it happens every day. It's infuriating!
Logged
Ayslhyn
Feckless Fool
Posts: 289
Re: Bring out your undead (please)
«
Reply #11 on:
2008 February 24, 21:43:16 »
Well that is exactly what I mean. These ghosts are a bunch of "living-disabled" big girls blouses. They are total rubbish. They obviously spend all their time at ghostie workshops entitled things like "The Living And Why You Should Not Go BOOYAH"
Frankly I've seen scarier Sims. What is with these crunchy-granola organic ghosts?
Logged
Zazazu
Fuzzy Pumpkin
Whiny Wussy
Posts: 8583
Potiron flou
Re: Bring out your undead (please)
«
Reply #12 on:
2008 February 24, 23:04:45 »
I've always noticed a great difference in ghosts. I've had tombstones that never gave up a ghost. I've had ones that would pop out of their tombstone, drift around the yard for a bit, then turn in for the night. I've had ghosts that the very night they passed went on a killing spree. I've had ghosts tag-team scares.
Since BV, I've only had two tombstones I've let stick around. One was Arianna's. She just drifts up to her death spot and cries a bit, then goes back to her tombstone. Her son was the one pictured. Same day of his death, he goes on a haunting crusade.
Logged
Capitalism, Ho!
"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks
My Urinal
Liz
Stupid Schlemiel
Posts: 1889
Li'l Shiv will totally cut a bitch.
Re: Bring out your undead (please)
«
Reply #13 on:
2008 February 25, 17:48:34 »
I wouldn't be surprised to learn that a sim's personality played a role in her ghost's behaviour. No evidence it's true, just a wild theory. And probably sadorandom, but on my current "main" lot, ghosts tend to come out for their progeny's birthdays.
In happier news (happiness being relative ;o), one of my dead dormies finally woke up, and boy is he Pissed! He's particularly taken to haunting one of my playables he was best friends with - of course, said playable keeps rolling constant 'see ghost' fears but somehow manages to keep just out of failure. I'm not trying to send him into failure on purpose, but I'm finally over the whole shiny, happy style of sim management. If their wants aren't reasonable and sensible (yes, I have wfsanity, but I'm not buying expensive crap for the dorm just to make Whiny McWealthSim's plumbob change colours), nuts to 'em, but I'm still looking forward to the first drop into actual failure.
And derailing just that little bit more... McWealth has me currently pleasantly surprised. He's maxed Creative and has an easel in the dorm but has no interest in Selling a Masterpiece. Colour me refreshingly stunned! Wonder if it has anything to do with him being 0 Nice, 0 Outgoing? He's also 10 Playful, which had me expecting a real terror of a jerk, but the 0 Outgoing seems to keep his more aggressive tendencies in check... though I do have him swimming and doing other Body-skilling in preparation for the day when he finally snaps and starts spewing MOAR Fight on some unlucky townie asses. ;o)
Logged
"It is always useful to face an enemy who is prepared to die for his country. This means that both you and he have exactly the same aim in mind." -General Tacticus
Ellatrue
Terrible Twerp
Posts: 2465
ENFP, by popular request.
Re: Bring out your undead (please)
«
Reply #14 on:
2008 February 25, 22:48:18 »
I've always thought that mourning occasionally at the grave would prevent the appearance of the ghost. I'm not sure how to test it, though.
Logged
Jelenedra
The New "Gay"
Whiny Wussy
Posts: 7582
Evil Mastermind BehindTorturing Emo 12s
Re: Bring out your undead (please)
«
Reply #15 on:
2008 February 25, 23:02:19 »
Supposedly kicking their tombstone will piss them off. "They moved the headstones, but they left behind the BODIES!!!!1111"
Logged
Quote from: reggikko
Quote from: J. M. Pescado
Why are all these damn hippies on my website?
We are on your forum, taking over your world and making your children gay.
asthehind
Retarded Reprobate
Posts: 1490
I think, therefore I am overqualified.
Re: Bring out your undead (please)
«
Reply #16 on:
2008 February 25, 23:10:13 »
Quote from: Liz on 2008 February 25, 17:48:34
I wouldn't be surprised to learn that a sim's personality played a role in her ghost's behaviour. No evidence it's true, just a wild theory. And probably sadorandom, but on my current "main" lot, ghosts tend to come out for their progeny's birthdays.
Most of my ghosts tend to come out whenever there is a birthday or a party. Birthday parties are murder, sometimes literally.
The twins' birthday bash was very nearly a tragedy...
Logged
By popular demand, Tongue Deer:
Liz
Stupid Schlemiel
Posts: 1889
Li'l Shiv will totally cut a bitch.
Re: Bring out your undead (please)
«
Reply #17 on:
2008 February 25, 23:47:32 »
Quote from: Jelenedra on 2008 February 25, 23:02:19
Supposedly kicking their tombstone will piss them off. "They moved the headstones, but they left behind the BODIES!!!!1111"
*rofflegrabbingmysideouchithurts*
Damn, good one, Jelenedra. I watched every single one of those way too many times, thanks to HBO, etc. Good times...
Logged
"It is always useful to face an enemy who is prepared to die for his country. This means that both you and he have exactly the same aim in mind." -General Tacticus
Jelenedra
The New "Gay"
Whiny Wussy
Posts: 7582
Evil Mastermind BehindTorturing Emo 12s
Re: Bring out your undead (please)
«
Reply #18 on:
2008 February 25, 23:49:59 »
Hecks yeah! Here's to TV-In-The-Bedroom-It's-Past-My-Bedtime-But-Mom-Doesn't-Know-I'm-Up-Watching-Scary-Movies days! Good times.
Logged
Quote from: reggikko
Quote from: J. M. Pescado
Why are all these damn hippies on my website?
We are on your forum, taking over your world and making your children gay.
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...