More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 19, 14:52:12

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  Peasantry
| | |-+  CS Neighborhood Plopables converted for TS2
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: [1] 2 THANKS THIS IS GREAT Print
Author Topic: CS Neighborhood Plopables converted for TS2  (Read 52341 times)
Havelock
Lipless Loser
***
Posts: 647



View Profile
CS Neighborhood Plopables converted for TS2
« on: 2008 February 21, 21:26:36 »
THANKS THIS IS GREAT

There are 25 Items in the following posts. The Trees and Hedges,Huts and the crashed Ship.
 
The Trees and Hedges need the CS_Jungle_01.package and CS_treePalmneighborhood.package file because they get the textures from them.
 
Same for the Huts they get textures from CS_Plopablehutslarge.package.

Dont miss the other files because they hold the Textures needed for them to work.

CS_treejunglecanopyneighborhood.package has it own textures nothing needet to work.

CS_crashedShip.package uses the lighter Stonetexture not the Lavatexture because EAxis replaced the nh-test-cliff Texture in Castaways with the Lava and she is used for all Stones.

* CS_NeighborhoodPlopablesSlavefiles.rar (212.97 KB - downloaded 6101 times.)
« Last Edit: 2008 June 15, 21:19:59 by Havelock » Logged
Havelock
Lipless Loser
***
Posts: 647



View Profile
Re: CS Neighborhood Plopables converted for TS2
« Reply #1 on: 2008 February 21, 21:32:18 »
THANKS THIS IS GREAT

Part two main File for the Trees. You need her for the Decorations to work.

* CS_Jungle_01.rar (609.77 KB - downloaded 4473 times.)
« Last Edit: 2008 June 15, 21:16:10 by Havelock » Logged
Havelock
Lipless Loser
***
Posts: 647



View Profile
Re: CS Neighborhood Plopables converted for TS2
« Reply #2 on: 2008 February 21, 21:33:49 »
THANKS THIS IS GREAT

Part tree main Hutfile. You need it for the Huts to work.

* CS_Plopablehutslarge.rar (320.16 KB - downloaded 4430 times.)
« Last Edit: 2008 June 15, 21:17:41 by Havelock » Logged
Havelock
Lipless Loser
***
Posts: 647



View Profile
Re: CS Neighborhood Plopables converted for TS2
« Reply #3 on: 2008 February 21, 21:36:58 »
THANKS THIS IS GREAT

Part four Kanopytree.

* CS_treejunglecanopyneighborhood.rar (422.11 KB - downloaded 4537 times.)
Logged
Havelock
Lipless Loser
***
Posts: 647



View Profile
Re: CS Neighborhood Plopables converted for TS2
« Reply #4 on: 2008 February 21, 21:38:13 »
THANKS THIS IS GREAT

And finaly crashed Ship.

* CS_crashedShip.rar (213.49 KB - downloaded 4089 times.)
Logged
GayJohnScarritt
Knuckleheaded Knob
**
Posts: 518



View Profile
Re: CS Neighborhood Plopables converted for TS2
« Reply #5 on: 2008 February 21, 21:46:21 »
THANKS THIS IS GREAT

   You're really making it hard for me to keep my pledge by NOT installing my arrr'ed version of BV, aint'cha.  Wink
   I was really hoping to wait until a viable/Pescado'd arr'ed version of Free Time was available
Logged

[11:18] Pescado: GJS manages to appear smart and knowledgeable, even though he wasn't really..

Myers-Briggs: - ISFP       Awesome NS2 -  DOOOO EEEET!

[23:56] Pescado: ATTACK, MY DUCKY MINIONS!
Zazazu
Fuzzy Pumpkin
Whiny Wussy
*****
Posts: 8583


Potiron flou


View Profile
Re: CS Neighborhood Plopables converted for TS2
« Reply #6 on: 2008 February 21, 22:01:41 »
THANKS THIS IS GREAT

? Pescado doesn't ARRR FreeTime. Just the Stories crap-bits.
Logged

Capitalism, Ho!
"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks
My Urinal
GayJohnScarritt
Knuckleheaded Knob
**
Posts: 518



View Profile
Re: CS Neighborhood Plopables converted for TS2
« Reply #7 on: 2008 February 21, 23:28:51 »
THANKS THIS IS GREAT

? Pescado doesn't ARRR FreeTime. Just the Stories crap-bits.

   OMG, never in a gazillion years would i ever accuse Pescado of doing something as low as Arr'ing a regular EP of the sims.  (Someone gives him it).  I phailed miserably in putting into words what i meant.  "I" WILL arr Free Time, ONCE a viable version comes out, i will wait until Pescado fixes the bugs in Free Time to install it (at the same time i will install BV). 
   Havelock is doing fine work in converting most of the things i find enjoyable in Castaways.
Logged

[11:18] Pescado: GJS manages to appear smart and knowledgeable, even though he wasn't really..

Myers-Briggs: - ISFP       Awesome NS2 -  DOOOO EEEET!

[23:56] Pescado: ATTACK, MY DUCKY MINIONS!
Baroness
witch
Breakfast of Champions!
Senator
*
Posts: 11636


Shunning the accursed daystar.


View Profile
Re: CS Neighborhood Plopables converted for TS2
« Reply #8 on: 2008 February 22, 05:49:17 »
THANKS THIS IS GREAT

Havelock, thank you so much. I'm so looking forward to building Island type hide-aways.

I don't suppose you could do things like the windows/doors and support poles too, mate?  Kiss
Logged

My fists are named Feminine and Wiles.
Havelock
Lipless Loser
***
Posts: 647



View Profile
Re: CS Neighborhood Plopables converted for TS2
« Reply #9 on: 2008 February 22, 07:19:35 »
THANKS THIS IS GREAT

Havelock, thank you so much. I'm so looking forward to building Island type hide-aways.

I don't suppose you could do things like the windows/doors and support poles too, mate?  Kiss

Witch if you mean the deck supports sadly no. Maxis has used the supports we alredy have and has rewritten the behaviors so we get more supports when we build.
I have cloned it and got only native textures on my existing supports. So i ripped only the Texture und put it in my Game as a default replacement.
That i could share with you.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26288



View Profile
Re: CS Neighborhood Plopables converted for TS2
« Reply #10 on: 2008 February 22, 08:25:30 »
THANKS THIS IS GREAT

And finaly crashed Ship.
Isn't the crashed ship the same as the one in BV?
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Baroness
witch
Breakfast of Champions!
Senator
*
Posts: 11636


Shunning the accursed daystar.


View Profile
Re: CS Neighborhood Plopables converted for TS2
« Reply #11 on: 2008 February 22, 11:09:08 »
THANKS THIS IS GREAT

That i could share with you.

Oh yes please!
Logged

My fists are named Feminine and Wiles.
Havelock
Lipless Loser
***
Posts: 647



View Profile
Re: CS Neighborhood Plopables converted for TS2
« Reply #12 on: 2008 February 22, 11:11:37 »
THANKS THIS IS GREAT

And finaly crashed Ship.
Isn't the crashed ship the same as the one in BV?

No BV has the crashed Pirateship and CS has a modern Shipwreck.



That i could share with you.

Oh yes please!

get it.  Grin

* decksupport_native.package (43.23 KB - downloaded 2488 times.)
Logged
Baroness
witch
Breakfast of Champions!
Senator
*
Posts: 11636


Shunning the accursed daystar.


View Profile
Re: CS Neighborhood Plopables converted for TS2
« Reply #13 on: 2008 February 22, 11:20:46 »
THANKS THIS IS GREAT

You beaut!
Logged

My fists are named Feminine and Wiles.
GayJohnScarritt
Knuckleheaded Knob
**
Posts: 518



View Profile
Re: CS Neighborhood Plopables converted for TS2
« Reply #14 on: 2008 February 22, 11:23:29 »
THANKS THIS IS GREAT

   A three hour tour.....
Logged

[11:18] Pescado: GJS manages to appear smart and knowledgeable, even though he wasn't really..

Myers-Briggs: - ISFP       Awesome NS2 -  DOOOO EEEET!

[23:56] Pescado: ATTACK, MY DUCKY MINIONS!
Havelock
Lipless Loser
***
Posts: 647



View Profile
Re: CS Neighborhood Plopables converted for TS2
« Reply #15 on: 2008 February 22, 16:20:44 »
THANKS THIS IS GREAT

Havelock, thank you so much. I'm so looking forward to building Island type hide-aways.

I don't suppose you could do things like the windows/doors and support poles too, mate?  Kiss

How could i resist Witch.

Doors and Windows  http://www.megaupload.com/de/?d=0C892N0E
« Last Edit: 2008 April 02, 18:33:38 by Havelock » Logged
Zazazu
Fuzzy Pumpkin
Whiny Wussy
*****
Posts: 8583


Potiron flou


View Profile
Re: CS Neighborhood Plopables converted for TS2
« Reply #16 on: 2008 February 22, 16:26:51 »
THANKS THIS IS GREAT

Yay!
I used the trees and such last night to help mask what was supposed to be a tunnel through the mountains before I forgot that those don't translate from SC4. Very different, and I like that some of the single trees are so huge. Makes for good variety. I did alter the files, though. I hacked them ala SaraMK to go anywhere.
Logged

Capitalism, Ho!
"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks
My Urinal
Baroness
witch
Breakfast of Champions!
Senator
*
Posts: 11636


Shunning the accursed daystar.


View Profile
Re: CS Neighborhood Plopables converted for TS2
« Reply #17 on: 2008 February 22, 23:13:59 »
THANKS THIS IS GREAT

How could i resist Witch.

   
Logged

My fists are named Feminine and Wiles.
Kyna
Terrible Twerp
****
Posts: 2406


An ass with great insight


View Profile
Re: CS Neighborhood Plopables converted for TS2
« Reply #18 on: 2008 February 22, 23:29:01 »
THANKS THIS IS GREAT


Emoticons?  From witch?

Who are you, and what have you done with our witch? Wink
Logged

<br />Also, thank god for Google spellcheck. Otherwise, this post would be intelligible. <br />
<br />Declared \\\\\\\"Male\\\\\\\" by Pescado on 8th April, 2009
Baroness
witch
Breakfast of Champions!
Senator
*
Posts: 11636


Shunning the accursed daystar.


View Profile
Re: CS Neighborhood Plopables converted for TS2
« Reply #19 on: 2008 February 22, 23:42:31 »
THANKS THIS IS GREAT

 
Logged

My fists are named Feminine and Wiles.
stormygsa
Blathering Buffoon
*
Posts: 77



View Profile
Re: CS Neighborhood Plopables converted for TS2
« Reply #20 on: 2008 February 24, 01:02:52 »
THANKS THIS IS GREAT

Hey Everyone!

Got any ideas on how I can hide the stupid-ass cars in the neighborhood view?  It ruins the whole "deserted island" feel I'm trying to get.

Also...thanks to everyone who's uploaded CS converted stuff.  You're all pretty awesome!

g Wink 
Logged
GayJohnScarritt
Knuckleheaded Knob
**
Posts: 518



View Profile
Re: CS Neighborhood Plopables converted for TS2
« Reply #21 on: 2008 February 24, 01:56:44 »
THANKS THIS IS GREAT

   A simple search on MATY would have given you the answer.  This question was asked previously http://www.moreawesomethanyou.com/smf/index.php/topic,9622.msg262998.html#msg262998

  From NotVeryAwesome    -------------
The cheat for cars is boolProp carsCompact [true/false] -- false hides the cars.

Edit:  Oops, that'll teach me not to read that entire thread, further down it states that the carsCompact doesn't really hide the cars,  you have to use                 boolProp carsEnabled false
Even then, that person says it doesn't work for BV.  :: shrugs ::   give it a try tho.
« Last Edit: 2008 February 24, 02:03:03 by GayJohnScarritt » Logged

[11:18] Pescado: GJS manages to appear smart and knowledgeable, even though he wasn't really..

Myers-Briggs: - ISFP       Awesome NS2 -  DOOOO EEEET!

[23:56] Pescado: ATTACK, MY DUCKY MINIONS!
SaraMK
Nefarious!
Terrible Twerp
****
Posts: 2038


Playing again.


View Profile
Re: CS Neighborhood Plopables converted for TS2
« Reply #22 on: 2008 February 24, 05:32:13 »
THANKS THIS IS GREAT

Hey Everyone!

Got any ideas on how I can hide the stupid-ass cars in the neighborhood view?  It ruins the whole "deserted island" feel I'm trying to get.

Also...thanks to everyone who's uploaded CS converted stuff.  You're all pretty awesome!

g Wink 

Here you go: http://modthesims2.com/showthread.php?t=272655
Logged

Fail.
Baroness
witch
Breakfast of Champions!
Senator
*
Posts: 11636


Shunning the accursed daystar.


View Profile
Re: CS Neighborhood Plopables converted for TS2
« Reply #23 on: 2008 February 24, 08:21:00 »
THANKS THIS IS GREAT

Ah, excellent, this was the next avenue I was going to explore. I also didn't know you could hide the roads, once I've got some hood deco in, it's going to look quite an authentic island style.
Logged

My fists are named Feminine and Wiles.
stormygsa
Blathering Buffoon
*
Posts: 77



View Profile
Re: CS Neighborhood Plopables converted for TS2
« Reply #24 on: 2008 February 24, 11:39:41 »
THANKS THIS IS GREAT


Thanks SarahMK - I had downloaded the carriage replacement for my Victorian neighborhood when it first came out - should have known they'd find a way to hide the cars!

g Wink
Logged
Pages: [1] 2 Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.083 seconds with 20 queries.