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Author Topic: A few of Argon's private hacks [Updated 8-4-2008]  (Read 75426 times)
Rayea
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Re: A few of Argon's private hacks [Updated 8-4-2008]
« Reply #25 on: 2008 September 13, 00:01:42 »
THANKS THIS IS GREAT

can i just ask....if i want to have the funtions of the zomgod nekkid (yeah, i know its discontinued and merged)
what was it merged with?
(does'nt realy want most of the others, but i do want my sims to react better to the streakers befor i unleash my student version of Capn Jack Harkness onto my unsuspecting dormies ^^  Grin since every streaker would make him cheer hehe)

so, i want to know which one i need to get to make use of the functions from the zomg nekkid (rather than try grabbing them all )
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Argon
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Re: A few of Argon's private hacks [Updated 8-4-2008]
« Reply #26 on: 2008 September 13, 05:14:51 »
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Umm that's a good question, it's been so long since I've looked at any of these hacks so I don't remember. I still have Argon_zomg-nekkid in my downloads folder so my best guess is that note is actually meant for something else (sleep naked maybe? that one did get merged with smart beds, but I don't use TwoJeff's hack anymore so I dunno).
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akatonbo
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Re: A few of Argon's private hacks [Updated 8-4-2008]
« Reply #27 on: 2008 September 13, 11:57:14 »
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Otherwise I think it might be the test package I made to demonstrate how to add new archetypes, if that's the case it's a set made from my self sim and it isn't needed unless you want random Argon-looking townies (unless you replace the meshes with something else of course).  Tongue That was more of an "oh look this is cool!" hack because someone asked how to do it and no one else had done it before.

And not many people have done it since!

Have you actually seen others somewhere? I've only seen the original.
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Ambular
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Re: A few of Argon's private hacks [Updated 8-4-2008]
« Reply #28 on: 2008 September 13, 17:49:34 »
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Otherwise I think it might be the test package I made to demonstrate how to add new archetypes, if that's the case it's a set made from my self sim and it isn't needed unless you want random Argon-looking townies (unless you replace the meshes with something else of course).  Tongue That was more of an "oh look this is cool!" hack because someone asked how to do it and no one else had done it before.

And not many people have done it since!

Have you actually seen others somewhere? I've only seen the original.

I've seen one other set on MTS2--a 'furry' anthropomorphic type deal.  The creator claimed he had plans for more, and even specified what sort index numbering he intended to use, but they haven't appeared so far.  Linked below for the curious.

http://freya.modthesims2.com/showthread.php?t=277425

(And Argon just turned my 28th template set into a unique one that won't conflict with his.  <3)
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Argon
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Re: A few of Argon's private hacks [Updated 8-4-2008]
« Reply #29 on: 2008 September 13, 18:36:41 »
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*Argon shudders

I didn't know about that one until just now... I'm kinda wishing I didn't. Anyway, sort index doesn't really matter, it's just for organizing the icons in CAS/Bodyshop, all that matters is that none of the instance ids conflict.
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Ambular
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Re: A few of Argon's private hacks [Updated 8-4-2008]
« Reply #30 on: 2008 September 13, 18:46:56 »
THANKS THIS IS GREAT

*Argon shudders

I didn't know about that one until just now... I'm kinda wishing I didn't. Anyway, sort index doesn't really matter, it's just for organizing the icons in CAS/Bodyshop, all that matters is that none of the instance ids conflict.

Sorry hon, didn't mean to traumatize you.

* AmberDiceless pats Argon.
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