As Strong Bad states in Email #94, "Email is like a prison. A prison with no walls. And no toilet!". And thus the stage is set for the next in crazy challenges.
Objective: Finish a complete sim lifecycle from birth to death of the first generation, on a lot that meets the above criteria: No walls. No toilets. You may create any adult or YA sim starting from Uni, or directly as an adult from CAS. You may create one or two adults at your option. They must be connected in some way on the family tree. No children: Children must be born naturally. Challenge ends when the founders and the last child of the founder(s) have died or are removed from play.
RULES:
1. No cheats except where specifically permitted. You are allowed to use any custom contents or FFS/Twojeffs hacks, but you may not utilize any of the functions to cheat. No magic mood refreshers. No grade adjusters. No free money. None of that. You may use move_objects or the debug cheat only to move or delete stuck objects and sims, or force errors on the same. You may not delete sims to refresh their moods. Examples of legal hacks include "No 20K Handout", "No Cheering", "Authorized Personnel Only", etc. Anything in "More Awesome Than You" is legal when used as directed.
2. No moving between lots unless required. Nobody who moves out without the use of
No-20K-Handout may ever move back to the lot. If you move to a different lot as required by University or because your lot becomes bugged, the lot you move to must be a legal Email lot: No walls. No toilet.
3. No visiting community lots, unless they are legal email lots: No walls, no toilet.
4. You may use the college clock or lot debugger to pick a new aspirationally-relevant lifetime want of your choice, at the age transition, aspiration change, or upon the fulfillment of an existing lifetime want. If you fail to achieve it, you incur an additional penalty. You may only reroll your LTW at these specific times. If you choose not to, you forfeit the opportunity.
5. You may use the college clock to fast-forward the time on a Uni semester. You may not rewind or freeze it. You must still earn the grade points.
6. You may use any of the career or aspirational awards, but they must be paid for. You may not purchase them with hacked collections.
7. Any sim which moves off the lot (not to Uni) individually is removed from the challenge. Assess all failure penalties at time of departure, as if the sim had died of natural causes.
8. Time-sync must be maintained if anyone goes to Uni. You may play no more than 1 day on the main lot per year of Uni.
9. You may marry any townie or NPC. Playable sims may only be married if they were born naturally in game, and may only be married if your generation is equal to or greater than theirs. Nobody may marry a CAS(zero-generation) sim, a first-generation sim may only marry a first-generation sim(or townie/NPC). A second generation sim may marry a second or first generation sim, as well as a townie or NPC. A first generation sim may not marry a second generation sim. Only legitimate families are eligible: You may not marry anyone from a family who has used money or mood cheats.
10. You may never move anyone new in. New sims can only join the lot from marriage. Sims may return to the lot from Uni only if they did not receive a 20K handout.
11. You may not receive money from another lot outside of marriages. You may send money to other lots, but you may not receive any back.
12. NO SAVING AND RELOADING unless a bug occurs.
TERMINOLOGIES:
Controllable: Any sim that you can control and give orders to.
Playable: Any sim that is playable: A non-townie, non-NPC that lives on a playable lot or in the lotbin.
SCORING:
GENERAL:
-2000 points for every sim that removed from play by means other than death.
-1500 points for every controllable sim that dies due to factors within your control: No starving, no dying of standard diseases, no burning to death, no drowning, no being scared to death, etc.. Valid causes of death without penalty include the mysterious choking death, natural satelliting, and old age. The penalty applies even if you resurrect the sim, but not if you successfully plead with the Reaper. You may kill noncontrollables without penalty.
-500 points anytime a controllable sim has an accident.
-500 points anytime a playable sim(not necessarily a resident) has an accident at a party. Cumulative with above.
-250 points for every object taken by the repo man or police.
-150 points for every object successfully stolen by a burglar.
-150 points for every failed party. Cumulative with above.
-100 points for every time I am forced to insult you for your inept mismanagement if you share the story of an ongoing challenge.
-50 points for every therapist visit.
LIFETIME ACHIEVEMENT:
Lifetime Achievement penalties are only assessed on death. Sims still alive at the conclusion of the challenge do not incur any of these penalties.
-500 points for dying of old age without a platinum tombstone.
-250 points for every sim that dies without achieving at least one lifetime want. Uni+ only!
-250 points for failing to achieve a lifetime want that you chose, regardless of whether it is the first one or not. Cumulative with above. Uni+ only!
-10 points for every skillpoint a sim fails to earn. All skills must be maximized!
ACHIEVEMENT - CHILDREN:
These penalties are not applicable for generation 0 (CAS).
-1000 points for every child taken by the SS. Penalty applied immediately on arrival of the SS.
-500 points for every teen that runs away. Penalty applied immediately.
-500 points if the police do not recover the runaway. Cumulative with above.
-500 points for every child that fails to enter private school. You may try as many times as you want without penalty. Penalty applied at end of child stage.
-200 points for every toddler skill unlearned. Penalties applied at end of toddler stage.
-200 points for failure to acquire the study skill. Penalty applied at end of child stage.
-150 points for every D or F report card. Penalty applied on return from school.
-100 points for every child that does not have an A+. Penalty applied at end of teen stage.
-10 points for every day of public school attended. Penalty applied immediately on boarding the school bus.
COLLEGE PREP (Uni Only!):
-300 points for failure to earn the Good Grades scholarship.
-250 points for every skill(cook, mech, cha, body, log, crea, clean) scholarship you fail to earn.
-150 points for failure to earn the dancing scholarship.
-100 points for failure to earn the career scholarship.
COLLEGE ITSELF (Uni Only!):
-500 points for failing to graduate Summa Cum Laude (4.0).
-250 points for failing to graduate Magna Cum Laude (?) or better. Cumulative.
-250 points for failing to graduate Cum Laude(?) or better. Cumulative.
-200 points for every academic probation.
-200 points for every failed attempt to join a Greek house. Joining a Greek house is not required, but failure is penalized!
AUTOMATIC LOSS CONDITIONS:
Automatically lose if everyone dies or is removed from play.
Automatically lose if you violate one of the rules.
Automatically lose if no sims are in play at the end of the challenge.
Automatically lose if any sim living on your lot uses a toilet.
Note: There are no positive points. Life doesn't work like that. Positive points are for wusses.
Successfully completing the challenge with a perfect score(0) entitles you to a coupon for a free breakfast at the Intergalactic House Of Waffles.
Disclaimer: There is no such place. Coupon is entirely useless.