More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 25, 11:59:13

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  The Podium
| | |-+  autonomous copycat behaviour (behavior)
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: [1] 2 THANKS THIS IS GREAT Print
Author Topic: autonomous copycat behaviour (behavior)  (Read 15343 times)
Marchioness
eevilcat
Retarded Reprobate
****
Posts: 1389


Poke, point, laugh...


View Profile
autonomous copycat behaviour (behavior)
« on: 2008 January 08, 16:24:17 »
THANKS THIS IS GREAT

This thread got me thinking about sim behaviour. In that particular example the player has sims autonomously baking cheesecakes, something that I have seen a nanny and one sim do in my game. I have noticed that there appear to be a number of sim activities that are only autonomous once a playable sim has been directed to do them e.g. fishing, dancing might be another. Or am I imagining things? I've noticed a lot more sims standing around looking dumb, doing nothing since installing BV. I do have a number of hacks that squash undesirable behaviour but I'm sure they used to do a lot more autonomously. Thoughts or suggestions welcome but please note I do not and have no desire to use macrotastics.
Logged

notovny
Garrulous Gimp
**
Posts: 310


Report to the Budgerigar Commisar.


View Profile WWW
Re: autonomous copycat behaviour (behavior)
« Reply #1 on: 2008 January 08, 17:10:30 »
THANKS THIS IS GREAT

Fishing (Post-Seasons) and Regular Dancing (Base Game) are both behaviors I've observed Townies and Non-Controlled Playables Autonomously doing on community lots, without having a controllable Playable start first.. In fact, post BV, I've seen autonomous Smustling (as well as BV's other group dances), which I hadn't seen previously.

Since Open For Business,  Townies and Non-Controlled Playables will also autonomously make food for themselves if given access to the means to do so on a community lot. As a result,  walling off and locking kitchens is highly recommended in any Owned Business.

Logged

Google Sidewiki: Allowing invisible webpage vandalism since 2009.
runswithscissors
Asinine Airhead

Posts: 12


Dude, wait...what??


View Profile WWW
Re: autonomous copycat behaviour (behavior)
« Reply #2 on: 2008 January 08, 17:16:52 »
THANKS THIS IS GREAT

OMG! When I installed BV without mah hacks (excuse me...hacks 'borrowed' from here and there) my sims were doing all sorts of stupid stuff once directed to. Exactly how many times can one go to the bathroom in a 10 sim minute period? And the fridge...oh, my, GOSH!! I put them in the house and they act like they've never had a meal... Shocked but that's what I get for testing my game without hacks. Even after I added the hacks back (eh, poet) those fuglowines (=fugly townies) just can't stop doing anything....anything. GRRRR!!! So I kelled them, added my own thanks to the awesomness of someone here.
Logged

N/A...huh?
Zazazu
Fuzzy Pumpkin
Whiny Wussy
*****
Posts: 8583


Potiron flou


View Profile
Re: autonomous copycat behaviour (behavior)
« Reply #3 on: 2008 January 08, 17:18:11 »
THANKS THIS IS GREAT

I'd also remove fridges from regular community lot restaurants, as they serve no purpose but to give townies the ability to fix their own meals, or pull out items they have no means to cook. I only started noticing the problem with Seasons, but it may have been present before.

Autonomous smustling, hula, and slap-dance is definitely prevalent with townies. I've yet to ever see one turn on the stereo, though. And, of course, there's the favorite autonomous water-balloon fight, in the middle of winter.
Logged

Capitalism, Ho!
"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks
My Urinal
Duchess
sloppyhousewife
Lipless Loser
***
Posts: 691


Plumber Zombie


View Profile
Re: autonomous copycat behaviour (behavior)
« Reply #4 on: 2008 January 08, 18:15:33 »
THANKS THIS IS GREAT

I've noticed a lot more sims standing around looking dumb, doing nothing since installing BV. I do have a number of hacks that squash undesirable behaviour but I'm sure they used to do a lot more autonomously.

Same here, and I've been wondering if it just takes sims longer to decide what to do next since BV. I've noticed that even with queued-up commands, they still pause before every action. Pre BV, it was like "tell joke" - stomped - "water balloon fight" - stomped - "play chess", now it's like "tell joke" - stomped - 1 - 2 - 3 - "water balloon fight" - stomped - 1 - 2 - 3 etc.
Logged

"Getting attention here is like awakening Lovecraftian cosmic horrors. Don't do it." - J.M. Pescado

Baroness
witch
Breakfast of Champions!
Senator
*
Posts: 11636


Shunning the accursed daystar.


View Profile
Re: autonomous copycat behaviour (behavior)
« Reply #5 on: 2008 January 08, 20:58:55 »
THANKS THIS IS GREAT

Bloody smustling! My sims start smustling every time I take my eyes off them for a moment. It's incredibly annoying.
Logged

My fists are named Feminine and Wiles.
Marchioness
eevilcat
Retarded Reprobate
****
Posts: 1389


Poke, point, laugh...


View Profile
Re: autonomous copycat behaviour (behavior)
« Reply #6 on: 2008 January 08, 21:48:00 »
THANKS THIS IS GREAT

The endless smustling seems to be the fault of BV.
Logged

Lord Darcy
Obtuse Oaf
***
Posts: 958


The owls are not what they seem.


View Profile WWW
Re: autonomous copycat behaviour (behavior)
« Reply #7 on: 2008 January 08, 22:13:41 »
THANKS THIS IS GREAT

The endless smustling seems to be the fault of BV.

Not quite. I had endless smustle marathon as far as I remember since OFB. The only difference in BV is that Sims who have mastered new BV dance seem to prefer them over smustle. Especially slap dance, which is equally annoying. I don't mind autonomous hula at all, at least they don't make that stupid slapping noise. I practically gave up turning on stereos ingame and resorted to using an external MP3 player.
Logged

Zazazu
Fuzzy Pumpkin
Whiny Wussy
*****
Posts: 8583


Potiron flou


View Profile
Re: autonomous copycat behaviour (behavior)
« Reply #8 on: 2008 January 08, 22:36:33 »
THANKS THIS IS GREAT

Wha? You mean your sims don't turn the stereos on their own selves and start smustling? That's what the whole last generation has been for me. Kids get home, turn on the stereo and smustle until I make them do homework and eat, then it's smustle until they drop. I actually had my first party broken up because they went and turned on the stereo (it was outside at the colonial) for a smustlefest at midnight.
Logged

Capitalism, Ho!
"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks
My Urinal
Alexx
Dimwitted Dunce
*
Posts: 168



View Profile
Re: autonomous copycat behaviour (behavior)
« Reply #9 on: 2008 January 08, 22:38:21 »
THANKS THIS IS GREAT

Bloody smustling! My sims start smustling every time I take my eyes off them for a moment. It's incredibly annoying.
"NoSmustle fun more 50" really can help. Smiley
http://www.modthesims2.com/showthread.php?t=256614
Logged
Baroness
witch
Breakfast of Champions!
Senator
*
Posts: 11636


Shunning the accursed daystar.


View Profile
Re: autonomous copycat behaviour (behavior)
« Reply #10 on: 2008 January 08, 23:08:31 »
THANKS THIS IS GREAT

Thanks, I'll give it a try.
Logged

My fists are named Feminine and Wiles.
antitheftmilk
Asinine Airhead

Posts: 45


to forgive, divine, to purr, feline


View Profile WWW
Re: autonomous copycat behaviour (behavior)
« Reply #11 on: 2008 January 08, 23:40:55 »
THANKS THIS IS GREAT

With mine it was the endless computer game. They would que up to play that computer game. It got so bad I refused to put computers in my houses. I did squash that with some hack thankfully.

That aside, yeah, my sims do spend quite a bit of time just standing there, and they will twitch a bit from side to side. It can't be a BFFVFS yet, the game is fresh, and run in a (mostly) awesome manner with no conflicting hacks. I really don't know what to think of it.
Logged

sewinglady
Irritating Ignoramus
**
Posts: 415



View Profile
Re: autonomous copycat behaviour (behavior)
« Reply #12 on: 2008 January 08, 23:44:17 »
THANKS THIS IS GREAT

With my sims, it seems to be a tad different in presentation.

Sim A living on lot is directed to take a shower.  Sim B living on lot suddenly decides that they must take a shower.
Repeat for just about everything from cooking to playing a musical instrument.

It's so bad that most of the time in dorms I keep free will off.  It's easier to direct 6 to 8 sims constantly than it is to listen to them whine and stomp their feet because the shower's busy when there's a perfectly good unused one right next to it.

And I solved the dancing and autonomous stereo turning on, etc. I don't let them have stereos.  I'm so mean.
Logged

Lord Darcy
Obtuse Oaf
***
Posts: 958


The owls are not what they seem.


View Profile WWW
Re: autonomous copycat behaviour (behavior)
« Reply #13 on: 2008 January 09, 03:16:44 »
THANKS THIS IS GREAT

Wha? You mean your sims don't turn the stereos on their own selves and start smustling?

I'm using Pescado's stereohack to stop turning on stereos autonomously. I'm sure that my Sims will act the same as yours without the hack. It's one of the essential hacks that I can't live without.
I can't remove stereos altogether, as I still need them for parties and for refreshing wants panel.

"NoSmustle fun more 50" really can help. Smiley
http://www.modthesims2.com/showthread.php?t=256614

Thanks, I'll give it a try.
Do you know if there is a similar hack for bloody slap dancing as well?
Logged

Marchioness
eevilcat
Retarded Reprobate
****
Posts: 1389


Poke, point, laugh...


View Profile
Re: autonomous copycat behaviour (behavior)
« Reply #14 on: 2008 January 09, 13:13:11 »
THANKS THIS IS GREAT

That aside, yeah, my sims do spend quite a bit of time just standing there, and they will twitch a bit from side to side. It can't be a BFFVFS yet, the game is fresh, and run in a (mostly) awesome manner with no conflicting hacks. I really don't know what to think of it.

Sims that have been greeted (walk-by or invite) can spend hours just standing on the pavement doing the same twitch. It's as if they don't know they're supposed to come onto/enter the property. I usually end up serving a meal or calling them over. This is definitely new post-BV behaviour.
Logged

Lord Darcy
Obtuse Oaf
***
Posts: 958


The owls are not what they seem.


View Profile WWW
Re: autonomous copycat behaviour (behavior)
« Reply #15 on: 2008 January 09, 13:36:15 »
THANKS THIS IS GREAT

That aside, yeah, my sims do spend quite a bit of time just standing there, and they will twitch a bit from side to side.

I've noticed that too. It's definitely a post-BV behaviour. In one occasion, I used "Unfreeze Visitor Motives" of lot debugger, and it seemed to release twitching visitors from the spell. They went on doing their usual stupid things. Tongue
Logged

Countess
cwykes
Retarded Reprobate
****
Posts: 1358


A little knowledge is a dangerous thing!


View Profile WWW
Re: autonomous copycat behaviour (behavior)
« Reply #16 on: 2008 January 09, 15:25:58 »
THANKS THIS IS GREAT

I actually had my first party broken up because they went and turned on the stereo (it was outside at the colonial) for a smustlefest at midnight.

Just wondered...do you have a handy definition of when the cops get called to a party? someone asked me a couple of weeks back and I was embarrassingly vague - are stereo, outside and late all essential ingredients?
Logged

Sick of Bluewater?  Try Sedona or Meadow Lawns instead.  Meadow Lawns is a whole neighbourhood built to explore OFB.  Sedona is a sub'hood you can install as a permanent alternative to Bluewater - it's an "out of this world" experience!  www.moreawesomethanyou.com/cwykes
Yimmit
Blathering Buffoon
*
Posts: 60


View Profile
Re: autonomous copycat behaviour (behavior)
« Reply #17 on: 2008 January 09, 16:23:34 »
THANKS THIS IS GREAT

In my game the essential ingredients have always been:

1) 11 pm
2) Stereo on

No outside festivities necessary and the cops don't necessarily come.

Often I'm happy for them to come at that point because all autosocializing is finished and the score is plenty high enough for the needed aspiration boost for the host. But every once in a while 11pm rolls around and they don't get busted.

Which leads to my just wondered...if I say goodbye to everyone and all guests leave, will the party lose its "not bad/good time/rr" status slowly or will that remain static?
Logged
Count
jolrei
Senator
*
Posts: 6420


Son of Perdition


View Profile
Re: autonomous copycat behaviour (behavior)
« Reply #18 on: 2008 January 09, 16:26:56 »
THANKS THIS IS GREAT

11pm and stereo on seem to be essential.  If the stereo or a speaker is outside it is a dead certainty that the cop will show up to break things up in my game.
Logged


Tribulatio proxima est
antitheftmilk
Asinine Airhead

Posts: 45


to forgive, divine, to purr, feline


View Profile WWW
Re: autonomous copycat behaviour (behavior)
« Reply #19 on: 2008 January 10, 07:40:40 »
THANKS THIS IS GREAT

I've noticed that too. It's definitely a post-BV behaviour. In one occasion, I used "Unfreeze Visitor Motives" of lot debugger, and it seemed to release twitching visitors from the spell. They went on doing their usual stupid things. Tongue

Yeah, it drives me bloody nuts. My visitors do it, my own sims do it, and every now and again I think my pets are doing it too.
Logged

Countess
cwykes
Retarded Reprobate
****
Posts: 1358


A little knowledge is a dangerous thing!


View Profile WWW
Re: autonomous copycat behaviour (behavior)
« Reply #20 on: 2008 January 10, 15:41:46 »
THANKS THIS IS GREAT

11pm and stereo on seem to be essential.  If the stereo or a speaker is outside it is a dead certainty that the cop will show up to break things up in my game.
Good working definition there.  Thanks Jolrei & Yimmit.  Wonder what the odds are......
Logged

Sick of Bluewater?  Try Sedona or Meadow Lawns instead.  Meadow Lawns is a whole neighbourhood built to explore OFB.  Sedona is a sub'hood you can install as a permanent alternative to Bluewater - it's an "out of this world" experience!  www.moreawesomethanyou.com/cwykes
Toast
Asinine Airhead

Posts: 18


View Profile
Re: autonomous copycat behaviour (behavior)
« Reply #21 on: 2008 January 10, 21:09:29 »
THANKS THIS IS GREAT

Which leads to my just wondered...if I say goodbye to everyone and all guests leave, will the party lose its "not bad/good time/rr" status slowly or will that remain static?

The one and only time I did this (at a wedding party), the guests all left and the party score immediately plummeted to Disaster. My sims went around sobbing for days and got no honeymoon limo. I don't recommend it.
Logged
Ellatrue
Terrible Twerp
****
Posts: 2465


ENFP, by popular request.


View Profile
Re: autonomous copycat behaviour (behavior)
« Reply #22 on: 2008 January 11, 02:59:41 »
THANKS THIS IS GREAT

I just find it annoying because I prefer to have stereos outside. Stupid EA.
Logged

Count
jolrei
Senator
*
Posts: 6420


Son of Perdition


View Profile
Re: autonomous copycat behaviour (behavior)
« Reply #23 on: 2008 January 11, 17:42:38 »
THANKS THIS IS GREAT

I just find it annoying because I prefer to have stereos outside. Stupid EA.

I find deleting the police car as soon as I hear the siren (using moveobjects on) stops the breakup of the party, and forces the cop to walk home.  This is very satisfying.
Logged


Tribulatio proxima est
Yimmit
Blathering Buffoon
*
Posts: 60


View Profile
Re: autonomous copycat behaviour (behavior)
« Reply #24 on: 2008 January 11, 19:30:22 »
THANKS THIS IS GREAT

The one and only time I did this (at a wedding party), the guests all left and the party score immediately plummeted to Disaster. My sims went around sobbing for days and got no honeymoon limo. I don't recommend it.

Good to know. I was too lazy to test this myself.
Logged
Pages: [1] 2 Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.074 seconds with 20 queries.